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Stars On Mars’ Tom Schwartz Miraculously Survived Another Week … – CinemaBlend

Warning! The following contains spoilers for the Stars On Mars episode "Water Crisis." Read at your own risk!

Tom Schwartz admitted during the latest Stars On Mars episode that he joined the show to take a break from the drama in his life, which included a pretty messy and public divorce. Schwartz has managed to escape the controversy that partly revolved around his kiss with Raquel Leviss, but given his latest performance in the show, he may be on his way back to Earth and that intense Vanderpump Rules reunion pretty soon. This revelation came after Schwartz miraculously survived another week in the Mars colony after flubbing a mission that would've ruined an actual space exploration.

The episode bid farewell to Tallulah Willis after the team decided the failure of the mission ultimately fell on her inability to lead and ensure its success. Tom Schwartz got off pretty easy in my opinion, and I can't imagine he'll survive another week if he makes a blunder quite as bad as he did in the latest episode.

The Stars On Mars crew was tasked with obtaining more water after losing access to the supply they had. Tom Schwartz was initially given the job of traveling into a cave with others to help hold a tarp and extract water but swapped duties with actress Ariel Winter at the last minute. She went into the cave while Schwartz stayed above ground with Marshawn Lynch to help fill and count the barrels being filled with water.

With six minutes left in the challenge, Tom Schwartz informed the team they had three and a half containers filled of the four they needed to complete the mission. Shortly after that announcement, a pipe became disconnected, and the team struggled to reconnect it immediately. Once the pipe was finally reconnected, Schwartz jumped on to explain that he had miscounted, and they had only filled two and a half containers. Time ran out, and the mission failed.

Ultimately there are a few reasons the challenge failed. Quite frankly, Tom Schwartz and Ariel Winter shouldn't have swapped roles, as his strength was needed more than his counting ability. Had he been down there to fix the pipe, it might've been connected faster, and Winter could've delivered an accurate count of containers filled and put more pressure on the team to work faster. Schwartz accepted responsibility for his part of the mission failing and found himself in the bottom three for elimination. As mentioned, he survived the elimination, but readers can revisit the episode with their Hulu subscription and make their own judgments on whether that was earned.

Stars On Mars' latest episode was another poor outing for Tom Schwartz, who only just barely escaped elimination the week prior. Christopher Mintz-Plasse took the fall on that one, but one could make the argument that the only thing that separated his effort from Schwartz's was Marshawn Lynch calling the former McLovin. Mistaking two filled barrels for three is a rough look, and it has me wondering if Schwartz is really present during these challenges on the Fox competition.

If he isn't, that's completely understandable, but I'd love for the other Stars On Mars contestants to pick up on that. He's arguably been the least mission-critical member two weeks in a row now, and if he lands there again in the upcoming episode, I don't really think anyone can justify keeping him another week.

Stars On Mars airs on Fox on Mondays at 8:00 p.m. ET. It's one of many must-watch shows popping up in the month of June, so be sure to stay ahead of the game by peeping CinemaBlend's 2023 TV schedule to see what's around the corner.

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They’ve discovered a method to colonize Mars: through … – Nates’s Crest

Mars is one of Earths neighboring planetswith Venus. This star has, for years, been the object of study by various European agencies, as signs of past life may be found there or even a new opportunity to establish a human colony there.

Therefore, the NASA is already preparing missions to the Red Planet Also, other organizations such as the European Space Agency are investigating how life might be possible there. In a new study, researchers at the University of Warwick have explored how the Red Planet can harness solar energy.

With this power, the Plant photosynthesis on Mars. In addition, space travel will be more stable and will require it Less storage space and less cost. Scientists have tested a new technique to achieve this using renewable green energy.

They take advantage of plants photosynthesis To generate energyThey are their mouse study, published in the journal Nature Communications. Theyll do it on the Moon and Mars using semiconductors that absorb and store light.

These are Artificial Photosynthetic Devices They undergo the same processes that keep plants alive on Earth: using only sunlight to convert water into oxygen. Meanwhile, they recycle carbon dioxide.

Considering the future, this energy, if installed on the Moon or Mars, can Helps boost rockets or to complement the astronauts systems Produces oxygen This allows you to breathe properly. Other chemical products may also be formed, which are illustrative University of Warwick.

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They've discovered a method to colonize Mars: through ... - Nates's Crest

Cellular Agriculture in Space: Feeding Astronauts and Colonizing … – CityLife

Cellular Agriculture in Space: Feeding Astronauts and Colonizing Mars

Cellular agriculture, a rapidly growing field that uses biotechnology to produce animal products without the need for traditional farming, has the potential to revolutionize not only the way we produce food on Earth but also how we feed astronauts and colonize other planets, such as Mars. As the global population continues to grow and the demand for sustainable food sources increases, cellular agriculture offers a promising solution to meet these challenges. Moreover, the ability to produce food in space could significantly reduce the cost and complexity of long-duration space missions and enable the establishment of permanent human settlements on other celestial bodies.

One of the main challenges of space travel and colonization is providing a sustainable and nutritious food supply for astronauts. Currently, astronauts aboard the International Space Station (ISS) rely on pre-packaged meals that are shipped from Earth, which is both expensive and resource-intensive. Furthermore, these meals have a limited shelf life and may not provide all the necessary nutrients for long-duration missions, such as a trip to Mars. Cellular agriculture offers a potential solution to this problem by allowing astronauts to produce fresh food in space, reducing the need for resupply missions and improving the overall health and well-being of space travelers.

Several companies and research institutions are already working on developing cellular agriculture technologies for space applications. For example, Aleph Farms, an Israeli startup, successfully produced the first lab-grown meat in space in 2019. The company used a 3D bioprinter to create a small piece of muscle tissue from bovine cells aboard the ISS, demonstrating the feasibility of producing meat in microgravity conditions. This achievement marked a significant milestone in the development of sustainable food sources for space missions and future Mars colonies.

In addition to meat, cellular agriculture can also be used to produce other animal products, such as milk and eggs, as well as plant-based foods. Researchers at Penn State University are developing a method to produce nutritious and edible cyanobacteria, also known as blue-green algae, using only water, carbon dioxide, and sunlight. This process, called biomanufacturing, could provide a sustainable source of protein and other essential nutrients for astronauts on long-duration missions or living in extraterrestrial habitats.

Another advantage of cellular agriculture in space is its potential to reduce the environmental impact of food production. Traditional livestock farming is a major contributor to greenhouse gas emissions, deforestation, and water pollution. By producing animal products without the need for large-scale farming, cellular agriculture could significantly reduce the environmental footprint of food production. This is particularly important for Mars colonization, as the planets limited resources and harsh environment make traditional agriculture challenging, if not impossible.

Moreover, cellular agriculture technologies could also contribute to the development of life support systems for space habitats. For instance, the waste products generated by cellular agriculture processes, such as carbon dioxide and water, could be recycled and used to support plant growth in hydroponic or aeroponic systems. This closed-loop approach would minimize waste and maximize resource efficiency, which is crucial for the sustainability of extraterrestrial settlements.

In conclusion, cellular agriculture holds great promise for addressing the challenges of feeding astronauts and colonizing Mars. By enabling the production of fresh, nutritious food in space, this innovative technology could reduce the reliance on Earth-based resupply missions, improve the health and well-being of space travelers, and pave the way for the establishment of permanent human settlements on other planets. Furthermore, the environmental benefits of cellular agriculture make it an attractive solution for sustainable food production on Earth and beyond. As research and development in this field continue to advance, the dream of a self-sustaining Mars colony may soon become a reality.

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Cellular Agriculture in Space: Feeding Astronauts and Colonizing ... - CityLife

The Role of Satellite Technology in Space-Based Solar Power – EnergyPortal.eu

Space-based solar power (SBSP) has long been a topic of interest for scientists, engineers, and policymakers alike. The concept of harnessing the suns energy from space and transmitting it back to Earth has the potential to revolutionize the way we generate and consume electricity. With the increasing need for clean, renewable energy sources to combat climate change and meet growing global energy demands, the role of satellite technology in SBSP is becoming more critical than ever.

One of the primary advantages of space-based solar power is the ability to collect sunlight continuously, without the limitations of weather, atmosphere, or the day-night cycle. In space, solar panels can receive up to eight times more sunlight than on Earth, making them significantly more efficient at generating electricity. This constant, uninterrupted energy source could provide a stable and reliable power supply for various applications, from powering remote communities to supporting large-scale industries.

Satellite technology plays a crucial role in the realization of SBSP. Satellites equipped with solar panels would be placed in geostationary Earth orbit (GEO), approximately 36,000 kilometers above the Earths surface. At this altitude, satellites remain in a fixed position relative to the Earth, allowing them to continuously collect sunlight and transmit the generated power back to the ground.

The conversion of sunlight into electricity in space can be achieved using photovoltaic cells, similar to those used in terrestrial solar panels. However, the challenge lies in transmitting the generated power back to Earth. One proposed method involves converting the electricity into microwaves or laser beams, which can then be directed towards ground-based receivers, known as rectennas. These rectennas would convert the microwave or laser energy back into electricity, which could then be fed into the power grid.

Developing the necessary satellite technology for SBSP is a complex and challenging task. In addition to the technical hurdles of power generation and transmission, satellites must be designed to withstand the harsh environment of space, including extreme temperatures, radiation, and micrometeoroid impacts. Furthermore, the launch and deployment of these satellites present logistical and financial challenges, as the cost of launching payloads into space remains high.

Despite these challenges, several countries and private companies are actively pursuing the development of SBSP technology. In 2020, the United States Air Force Research Laboratory announced plans to test a small-scale solar power satellite, aiming to demonstrate the feasibility of microwave power transmission. Similarly, China has outlined ambitious plans to develop a space-based solar power station by 2035, with ongoing research and development efforts supported by the China Academy of Space Technology.

Private companies are also exploring the potential of SBSP, with firms such as Solaren Corporation and SpaceX expressing interest in the technology. Elon Musk, CEO of SpaceX, has previously stated that SBSP could be a viable solution for powering a future Mars colony, highlighting the potential applications of this technology beyond Earth.

As the world continues to grapple with the challenges of climate change and the need for sustainable energy sources, the role of satellite technology in space-based solar power is becoming increasingly important. While significant technical, logistical, and financial hurdles remain, the potential benefits of SBSP are too great to ignore. With continued research, development, and international collaboration, satellite technology could play a pivotal role in unlocking the vast potential of space-based solar power, providing a clean, abundant, and reliable energy source for generations to come.

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Here’s everything featured in Day of the Devs’ latest indie showcase – Eurogamer.net

Geoff Keighley's big Summer Game Fest blowout has begun, kicking off with a live two-hour showcase as notable for its Nicholas Cages as its Final Fantasy 7 Rebirths. But those that stuck around post-Keighley were, as is fast becoming tradition, rewarded with another batch of intriguing indie titles, courtesy of this year's Day of the Devs stream - and if you missed it, the whole thing can be perused in one convenient, easily digestible round-up below.

Beastieball is a new RPG from Wishes Unlimited, the studio behind the acclaimed Wondersong and Chicory. This time around, the team is turning its attention to something that looks a little like Pokmon, albeit with its combat replaced by a strategic, turn-based take on volleyball. In the role of a coach, players tour the world and sign up any Beasties they encounter to join their team and take on rivals in bouts of Beastieball. Loads of Beasties are promised, and they can all form friendships that'll create unique combos for use in matches. This one might still be a little way off, though - a Kickstarter crowdfunding campaign launches soon.

We've already seen a little bit of Hyper Light Breaker - developer Heart Machine's fully 3D roguelite follow-up to the acclaimed Hyper Light Drifter - but Day of the Devs saw it return with a smidgeon more gameplay to share. For those unfamiliar, Hyper Light Breaker sees players exploring a "vast, ever-changing" 3D landscape known as the Overgrowth, using a mix of acrobatic abilities - wall-dashing, hoverboarding, gliding - and third-person combat to take on monsters and, ultimately, overthrow the Abyss King. It's coming to early access "later this year".

Simpler Times, from Transylvanian developer Stoneskip, is a gentle puzzle adventure that "sheds light to the beauty of the ordinary". It follows protagonist Taina on a "heartwarming journey through her memories" as she prepares to leave her childhood home. The resulting experience combines visual storytelling and "mindful interactions" as players delve into Taina's past, each new puzzles - all themed around items of sentimental value - bringing her closer to adulthood. Simpler Times is coming to PC "soon".

Viewfinder by Sad Owl Studios is another one that's already generated a fair bit of hype. It's one of those puzzlers built around a genuinely mind-bending premise, with players able to snap photos that can then be overlaid on the environment around them - whereupon whatever's in the image becomes a navigable, three-dimensional part of the world. Viewfinder is currently set to launch for PlayStation 5 on 18th July (a demo is available right now on the platform) and it'll be coming to PC sometime in 2023.

Hauntii, from developer Moonloop, is a supernatural adventure coming to PC and consoles in 2024. Cast as a ghost in a wonderfully striking version of the afterlife, players can haunt a huge variety of objects in order to gain access to their unique abilities - and discovering what can and can't be haunted, through exploration and experimentation, is said to be a major part of the game. Progress requires players to collect stars that'll help other ghosts gain access to pieces of their past, and there's a twin-stick shooter element too - but Moonloop says this is less about high-intensity action and more about finding ways to use the mechanic to solve challenges.

Richard Hofmeier's acclaimed slice-of-life retail sim, Cart Life, is making a return a decade after its original release and subsequent removal from sale, courtesy of Ad Hoc Studios. This new version remains faithful to the original - players will still experience the lives of three different street vendors, each from very different backgrounds, working with limited resources to juggle their needs with the needs of their carts - but this "lovingly restored" release promises new art, story content, mechanics, and updated controls. It's out on PC and consoles "later this year"

Helskate, a surreal skateboarding roguelite from developer Phantom Coast, casts players as Anton Falcon, a demonic skater eager to navigate the afterlife of Vertheim in a quest to find its fabled beach. Unfortunately, Vertheim's gods and monsters are less keen on the idea, and Anton must deploy his skateboarding skills - combining grinds, tricks, and combos with more direct hack-and-slash-style combat - to achieve his dream. Given the roguelite nature of Helskate, death is inevitable, but players will unlock permanent upgrades - tattoos with associated abilities, skateboards which acts as weapons - to help Anton progress further next time around. Helskate launches into PC early access later this year.

This weirdly adorable sandbox adventure from Lululu Entertainment gives players control of the titular Henry, who's able to transform into absolutely any object they can reach. The goal is to guide Henry through a series of everyday tasks - turning off their alarm, making their bed, running a bath, and so on - by possessing the objects around them and making use of their innate skills. It all looks delightfully silly, and there's a co-op mode too for those looking for added absurdity. Platform and release date details have yet to be shared, but hopefully we'll see more of Henry Halfhead soon.

Cocoon is a "mind-bending adventure game" from Geometric Interactive and Jeppe Karlsson, known for solo projects like 140 and his previous work as gameplay designer on Playdead's Inside and Limbo. In Cocoon, players explore multiple strange worlds which, crucially, each exist inside an orb. At any time, players can exit an orb to visit the world it inhabits, and those worlds in turn exist in their own orbs and so on. Orbs can be moved around and used to solve puzzles, but players will need to utilise the hierarchal nature of orbs within orbs to progress too - leaping in and out of worlds to dodge hazards, for instance. It's kind of hard to get a handle on how all this will play out based on its brief Day of the Devs showing, but Cocoon certainly looks intriguing, and it's coming to Steam, Xbox, PlayStation, and Switch later this year.

t, from developer Impossible, looks lovely, taking players on a "relaxing, artistic exploration" adventure, one hot summer's day, through the city of Montreal. As they roam through its streets at their own pace, they can bring colour to its world, filling items with paint to gain experience, which, in turn, means even bigger areas can be filled. There are locals to meet, each with their own stories to tell, and some might even want to commission artwork. In these instances, players can ride their bike back to their apartment where a blank canvas awaits - which is where the real creativity begins. Any objects found while exploring are unlocked ready to be plopped onto the canvas, and can be arranged and recoloured however players choose. This jaunt through a "lovingly crafted whimsical summer world" is due to release early next year.

Summerhill is the work of Land & Sea - the studio behind the well-regarded Alto's Adventure series - and serves up a serene slice of puzzling focused on a young shepherd and their dog as they set out to rescue their scattered flock in the mysterious land beyond the border of their home. Described as "a folktale about life, loss, and livestock", it promises a combination of gentle problem solving, fluid herding-based gameplay, and striking pastoral landscapes, all inspired by the rich history of sheep herding. Summerhill doesn't have a release date yet, but it's currently confirmed to be heading to Steam.

Back for another airing on the indie showcase circuit, developer Studio Sai's Eternights offers an unusual blend of post-apocalyptic action and dating, combining "intense" real-time combat with "thrilling" romance. There are dungeons to explore, puzzles to solve, mini-games to play, fights to be had, and, of course, dates to be done. Eternights' Day of the Devs appearance didn't tell us much we didn't know already, but it still looks kind of neat in its own weirdly exuberant way - and it'll be coming to PlayStation 5, PS4, and PC in September.

Licorice EHF's nostalgia-fuelled gadget-building sim Retro Gadgets drops players in front of a workbench then hands them a bunch of components - buttons, switches, dials, gauges, lights, LEDs, LCDs, CPUs, sound chips, and more - to create any electronic contraption their imagination can conceive. It combines elements of design, construction, assembly, customisation, and even coding, with gadget makers able to share their creations with other tinkerers online. Retro Gadgets is available now in Steam early access.

Mars First Logistics by Shape Shop is a game about establishing a Mars colony by transporting awkwardly shaped objects from A to B using vehicles you've designed and built yourself. It all takes place in a "vast open world" offering a mix of procedurally generated side jobs and hand-crafted main contracts, each one requiring players to puzzle out how to pick up an item and deliver it to its destination using whatever parts happen to be available to them at the time. Completing jobs gradually unlocks new parts - think telescopic extensions and jet propulsion thrusters - and on it goes. Mars First Logistics launches into Steam early access on 22nd June.

And finally there's Mutazione developer Die Gute Fabrik's Saltsea Chronicles, a story driven adventure set across a flooded world. Rather than focusing on a single protagonist, Saltsea Chronicles casts players as a whole ship's ragtag crew, who, at the start of the game, discover their captain, Maya, has gone missing. As the adventure unfolds from chapter to chapter, players will have the freedom to decide where they go on the map, who they crew with, and what they say to the people they meet. Each community has its own quirks - you might uncover a town living symbiotically with its cats, for instance - and the stories you'll uncover all pay homage to classic genre storytelling. There's even a trick-taking card game, Spoils, for those moments when players fancy a bit of a break on their journey. Saltsea Chronicles should be out sometime this year on PlayStation, Switch, and PC.

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Here's everything featured in Day of the Devs' latest indie showcase - Eurogamer.net