Archive for the ‘Social Networking’ Category

D-R starts social networking policy

REHOBOTH - The Dighton-Rehoboth Regional School Committee has approved a new social networking policy for the district.

The policy, which has been available to the public for review and comment since June, outlines the district's expectations for staff members' use of social networks such as Facebook, Linked-In, Twitter and others.

"The school committee felt it was important to put a policy in writing to make it clear as to what is acceptable with regards to social networking. As always our top priority is the welfare of the students in this district," committee Chairwoman Susan Lorenz said.

Lorenz said it was also important in light of recent stories in the news of alleged inappropriate behavior by teachers.

Some school districts across the state have already implemented social media policies and others are in the process of drafting guidelines.

The Massachusetts Association of School Committees issued recommendations on the subject for school districts in September 2010.

The Dighton-Rehoboth policy states that the school district expects staff members "to keep the line of professional life and your personal life clearly drawn at all times."

The policy does not prevent teachers from communicating with students on social networking sites, but encourages staff members to limit that communication to educational matters only and only through school-based resources, such as school email and Web portal accounts.

Staff members are discouraged from using personal cellphones, email and text messages to communicate with students, but the district recognizes that in some cases it might be necessary, especially for notification of last-minute sports and event schedule changes, according to the policy.

Any inappropriate conduct from a staff member may result in discipline "up to and including discharge," according to the policy.

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D-R starts social networking policy

Nintendo Explains Their Wii U 'Miiverse' Social Networking Concept

According to a lengthy Kotaku article, Nintendo has begun openly discussing its direction with the Miiverse. Nintendo's new social networking concept will launch with the Wii U (rumored to released within the next couple months), and provide Nintendo gamers the ability to communicate with one-another in a fashion similar to Facebook. Players will be able to post recent accomplishments in various titles, update their "status" and view friends' various Miis from their console.

While both Facebook and Twitter exist in various forms on current consoles like the Playstation 3 and Xbox 360, Nintendo, by forging their own path into social networking are doing something Sony and Microsoft haven't been brave enough to do: take risks. Nintendo president Satoru Iwata told Kotaku that "I feel that we need to create-or present-a gaming platform as the place to create that 'social graph' for folks who are in gaming circles." Charting one's accomplishments in-game, or charting one's progression through a game's narrative is an interesting approach for Nintendo, as they try to make their social network a big draw for fans.

Microsoft and Sony's reliance on Twitter and Facebook are interesting in that it weaves existing social networking sites that most everyone is familiar with into a near-seamless gaming experience. On both ends, gamers can post Achievements or Trophies to their Facebook Timelines, even inputting a bit about the accomplishment itself. Twitter handles about the same, with users able to quickly throw their gaming accomplishments up with relative ease. Nintendo bucking this trend of utilizing existing social networks by forging their own path is an interesting experiment.

The online Miiverse service will launch on the Wii U and then spread across Nintendo's other platforms, including the 3DS handheld system. The Miiverse networking system is aimed at bringing gamers together. It's less about bragging rights, as opposed to seeing what your friends are up to and perhaps joining them while playing a game like "Call of Duty: Black Ops 2" or whatever new "Smash Brothers" title is released for the system. While some can argue that this is similar to Xbox Live's avatar system, it's streamlined to look and feel almost like Facebook, only with a bit more personality and life to it.

"We have reached an era where even a single-player game experience [can] have a social component that is very important," Iwata said to Kotaku, "and I think, again, that social component is mandatory." Single player games often will include a social aspect to enhance gameplay. Capcom's recent title "Dragon's Dogma" is an exercise in lengthy role-playing coupled with using player-created characters as companions during the journey. Players access a pool of player-created "pawns" and use them during the main single-player quest. The concept has worked well for Capcom with millions of players creating pawns and using one-another's creations during their adventures.

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Nintendo could be looking to Capcom's concept as a way of creating a more user-centric experience with the Wii U. The Wii itself was notoriously lacking of any serious online play (making use of complicated "friend codes" instead of Microsoft's Gamertags system), however; a system that links Wii U owners and 3DS owners together through a shared network, and allows the freeflow of content and user-generated material would certainly increase the use of the network exponentially.

Iwata was quick to note the comparison of the Miiverse to existing social networking entities by saying "of course the Internet does provide a lot of that interaction," he added, "but it's not built for that purpose. For example, Facebook is something that connects you socially with a lot of different folks, but that doesn't guarantee that the people you are going to have interactions with via Facebook are interested in games. And what I'm saying is that I don't believe that the life experiences that you have-and those might be with the people you are connected with on Facebook-are not equal to the gaming experiences you might have with a lot of different folks."

The Miiverse is said to include online hints and tips posted by friends and other players, should playing a game become too difficult. Basic online messaging, through the use of the Wii U's gamepad, which will also serve as a full QWERTY keyboard. Iwata added that Nintendo focus-tested the Miiverse system before deciding to implement it, "When we looked at the timing of how we are going to be implementing it, [we said], 'Okay, when are the best points when people want to have social interactions and makes them want to reach out and say, 'Me too,' 'I did that,' 'I feel the same way,'?' I think, on a very human level, that is what will give them a sense of satisfaction."

"If you look at gaming services, for example if you look at Xbox Live, one of the more traditionally or generally accepted features of the gaming service is the ability to play with folks at different locations at the same time," Iwata said to Kotaku. "On the other hand, you're not always going to be available at the same time to play with each other. And of course we're going to have that service of head-to-head [multiplayer, when you are] on at the same time playing games against each other, but what we really want to do is create a place where folks who are playing by themselves will not feel like they are playing by themselves. They'll be able to share those experiences and have that empathy that we mentioned earlier."

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Nintendo Explains Their Wii U 'Miiverse' Social Networking Concept

India censors social networking sites after exodus

DELHI: India has demanded social networking websites take down provocative messages and has blocked some online content after anonymous threats sparked an exodus of migrants.

Tens of thousands of workers and students from the remote north-east region returned home last week from Bangalore, Mumbai and other cities fearing reprisals from Muslims over recent ethnic clashes in the state of Assam.

The Indian government has said many of the web posts, fake video clips and phone messages spreading rumours of plans to target migrants were sent from Pakistan.

The Ministry of Communications said on Monday an order had been issued last week but that ''such inflammatory and harmful content continued to appear on the social networking sites''.

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It said it was meeting representatives of the sites to curb content, and that ''a lot more, and quicker, action is expected from them to address such a sensitive issue''.

Google issued a statement on Tuesday saying any content intended to incite violence was already prohibited on its products, including YouTube videos.

''We understand the gravity of the situation and continue to work closely with relevant authorities,'' it said in response to the government's demands.

Officials declined to name which other sites were affected, while Twitter and Facebook were not immediately available for comment.

The government also said 245 web pages had been blocked, declining to give further details.

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India censors social networking sites after exodus

Indians spend 25 percent of their online time on social networks – Video

21-08-2012 20:07 According to a report by ComScore, in India one of four online minutes are spent on Social Networking sites. While Google maintained its dominance by reaching 95 percent of the online population, social networking sites accounted for 25.2 percent of all online minutes. Even reach wise, social networking sites like Facebook have started to match Google sites in terms of reach. Facebook reached 83.4 percent of the population with over 50000 unique visitors. Read more at

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Indians spend 25 percent of their online time on social networks - Video

How birds 'Facebook' to survive

The Marsh Tit is one of the birds in the study that used social networking skills to find new food sources. Source: Supplied

SCIENTISTS have discovered that humans arent the only ones who find out about the hottest new grazing spots via social networking.

The birds, theyre into it too. Namely blue tits, great tits and marsh tits.

No, filthy buggers, thats not some kind of pun. Tits are a breed of bird that can mostly be found in the UK and Europe.

Researchers from the Australian National University in Canberra and Oxford University discovered that the birds used social networking to communicate about new food locations.

The birds were equipped with tags to monitor their activity and the scientists built sunflower feeders in four small areas across two sites of woodland near Oxfordshire, known as Higgins Copse and Cammoor, and fitted them with antennae.

Over two months in winter the researchers placed feeders in set locations well-known to the birds, measuring their patterns of associations in the feeding flocks, their "social-network".

They recorded 7790 separate food visits at Higgins Corpse and 11,866 visits at Cammoor, with 81 and 68 different birds.

After this data-collection period a single feeder was installed at a location that was not known for its food resources, so that no bird would have any pre-existing knowledge of the site.

They then recorded who discovered these new feeders, and in what order. They repeated the experiment several times at in each woodland area between December 2010 and January last year, leaving seven days between each trial.

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How birds 'Facebook' to survive