Social networking service – Wikipedia, the free encyclopedia
A social networking service is a platform to build social networks or social relations among people who, for example, share interests, activities, backgrounds, or real-life connections. A social network service consists of a representation of each user (often a profile), his/her social links, and a variety of additional services. Most social network services are web-based and provide means for users to interact over the Internet, such as e-mail and instant messaging. Online community services are sometimes considered as a social network service, though in a broader sense, social network service usually means an individual-centered service whereas online community services are group-centered. Social networking sites allow users to share ideas, pictures, posts, activities, events, and interests with people in their network.
The main types of social networking services are those that contain category places (such as former school year or classmates), means to connect with friends (usually with self-description pages), and a recommendation system linked to trust. Popular methods now combine many of these, with American-based services such as Facebook, Google+, Tumblr and Twitter widely used worldwide; Nexopia in Canada;[1]Badoo,[2]Bebo,[3]VKontakte, Delphi (online service) (also called Delphi Forums), Draugiem.lv (mostly in Latvia), Hi5, Hyves (mostly in The Netherlands), iWiW (mostly in Hungary), Nasza-Klasa, Soup (mostly in Poland), Glocals in Switzerland, Skyrock, The Sphere, StudiVZ (mostly in Germany), Tagged, Tuenti (mostly in Spain), and XING[4] in parts of Europe;[5]Hi5 and Orkut in South America and Central America;[6]Mxit in Africa;[7] and Cyworld, Mixi, Orkut, renren, weibo and Wretch in Asia and the Pacific Islands.
There have been attempts to standardize these services to avoid the need to duplicate entries of friends and interests (see the FOAF standard and the Open Source Initiative[clarification needed]). A 2011 survey found that 47% of American adults use a social networking service.[8]
The potential for computer networking to facilitate newly improved forms of computer-mediated social interaction was suggested early on.[9] Efforts to support social networks via computer-mediated communication were made in many early online services, including Usenet,[10]ARPANET, LISTSERV, and bulletin board services (BBS). Many prototypical features of social networking sites were also present in online services such as America Online, Prodigy, CompuServe, ChatNet, and The WELL.[11] Early social networking on the World Wide Web began in the form of generalized online communities such as Theglobe.com (1995),[12]Geocities (1994) and Tripod.com (1995). Many of these early communities focused on bringing people together to interact with each other through chat rooms, and encouraged users to share personal information and ideas via personal webpages by providing easy-to-use publishing tools and free or inexpensive webspace. Some communities - such as Classmates.com - took a different approach by simply having people link to each other via email addresses. In the late 1990s, user profiles became a central feature of social networking sites, allowing users to compile lists of "friends" and search for other users with similar interests. New social networking methods were developed by the end of the 1990s, and many sites began to develop more advanced features for users to find and manage friends.[13] This newer generation of social networking sites began to flourish with the emergence of SixDegrees.com in 1997,[14] followed by Makeoutclub in 2000,[15][16]Hub Culture and Friendster in 2002,[17] and soon became part of the Internet mainstream. Friendster was followed by MySpace and LinkedIn a year later, and eventually Bebo. Attesting to the rapid increase in social networking sites' popularity, by 2005, it was reported that MySpace was getting more page views than Google. Facebook,[18] launched in 2004, became the largest social networking site in the world[19] in early 2009.[20] Tumblr and many others have also come up recently.
Web-based social networking services make it possible to connect people who share interests and activities across political, economic, and geographic borders.[21] Through e-mail and instant messaging, online communities are created where a gift economy and reciprocal altruism are encouraged through cooperation. Information is particularly suited to gift economy, as information is a nonrival good and can be gifted at practically no cost.[22][23]
Facebook and other social networking tools are increasingly the object of scholarly research. Scholars in many fields have begun to investigate the impact of social-networking sites, investigating how such sites may play into issues of identity, privacy,[24]social capital, youth culture, and education.[25]
Several websites are beginning to tap into the power of the social networking model for philanthropy. Such models provide a means for connecting otherwise fragmented industries and small organizations without the resources to reach a broader audience with interested users.[26] Social networks are providing a different way for individuals to communicate digitally. These communities of hypertexts allow for the sharing of information and ideas, an old concept placed in a digital environment.
In 2011, HCL Technologies conducted research that showed that 50% of British employers had banned the use of social networking sites/services during office hours.[27][28]
According to Boyd and Ellison's (2007) article, "Why Youth (Heart) Social Network Sites: The Role of Networked Publics in Teenage Social Life", social networking sites share a variety of technical features that allow individuals to: construct a public/semi-public profile, articulate a list of other users that they share a connection with, and view their list of connections within the system. The most basic of these are visible profiles with a list of "friends" who are also users of the site. In an article entitled "Social Network Sites: Definition, History, and Scholarship," Boyd and Ellison adopt Sunden's (2003) description of profiles as unique pages where one can "type oneself into being."[29] A profile is generated from answers to questions, such as age, location, interests, etc. Some sites allow users to upload pictures, add multimedia content or modify the look and feel of the profile. Others, e.g., Facebook, allow users to enhance their profile by adding modules or "Applications."[29] Many sites allow users to post blog entries, search for others with similar interests and compile and share lists of contacts. User profiles often have a section dedicated to comments from friends and other users. To protect user privacy, social networks typically have controls that allow users to choose who can view their profile, contact them, add them to their list of contacts, and so on.
Some social networks have additional features, such as the ability to create groups that share common interests or affiliations, upload or stream live videos, and hold discussions in forums. Geosocial networking co-opts Internet mapping services to organize user participation around geographic features and their attributes.
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Social networking service - Wikipedia, the free encyclopedia
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- Leading Companies Reinforce Their Presence in the Decentralized Social Network Market - openPR.com - March 18th, 2026 [March 18th, 2026]
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- Periwinkle is making self-hosted social media on Blueskys AT Protocol even easier - TechCrunch - March 11th, 2026 [March 11th, 2026]
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- Unauthorized TikTok account concerns Manitoulin Minor Hockey Association - The Manitoulin Expositor - March 11th, 2026 [March 11th, 2026]
- Winnipegger charged with threatening prime minister on social media - CBC - March 4th, 2026 [March 4th, 2026]
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- 35 arrested in Nepal for misuse of social media and AI ahead of elections - Asia News Network - March 4th, 2026 [March 4th, 2026]
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- Perhaps we should all be banned from social media - Financial Times - February 18th, 2026 [February 18th, 2026]
- Meta patents AI system that could keep your social media alive after death - Audacy - February 18th, 2026 [February 18th, 2026]
- Meta patents AI that lets dead people post from the great beyond - Fast Company - February 18th, 2026 [February 18th, 2026]
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- They dont deserve to hear this God-level talk - Kevin Durant jokes hed quit social media before video games - Basketball Network - February 18th, 2026 [February 18th, 2026]
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