GameFi Market: Segmented: By Deployment Mode, By Enterprise Size, By End-Use Industry, And Region Global Analysis of Market Size, Share & Trends…
New York, June 27, 2022 (GLOBE NEWSWIRE) -- Reportlinker.com announces the release of the report "GameFi Market: Segmented: By Deployment Mode, By Enterprise Size, By End-Use Industry, And Region Global Analysis of Market Size, Share & Trends For 20192021 And Forecasts To 2031" - https://www.reportlinker.com/p06288831/?utm_source=GNW It refers to the gamification of financial systems in order to generate profit from play-to-earn cryptocurrency games. GameFi video game initiatives are designed on the distributed ledger of the blockchain, allowing players to enjoy verified ownership of virtual items in the game. Unlike traditional gaming, where users play to win, GameFi programs encourage users to play to earn. Early Minecraft servers coupled with Bitcoin, Gambit.com, online games like Bombermine, and peer-to-peer systems where gamers monetize their online activities are all examples of the GameFi concept.
Market HighlightsGameFi (GAFI) Market is expected to project a notable CAGR of 23.7% in 2031.
The widespread use of cellphones, for example, has substantially improved the possibilities for GameFication. Furthermore, as customers and employees migrate from desktop computers to mobile phones and internet devices, banks have a useful platform to draw consumer interest and enhance conversion/usage. Furthermore, the platforms integration with social networking sites has enabled users to share their experiences with friends, acquaintances, and coworkers, broadening the platforms reach and effectiveness.
Global GameFi (GAFI) Market: SegmentsCloud segment is expected to grow with the highest CAGR during 2021-31
On the basis of Deployment Mode, the global GameFi (GAFI) Market is fragmented into On-Premises, and Cloud. During the forecast period, the cloud segment is expected to create the most revenue. This is due to the growing demand among SMEs for safe and trustworthy solutions. Furthermore, most businesses are expected to leverage cloud-based GameFication technology to develop collaborative user experiences.
Telecom segment is expected to grow with the highest CAGR during 2021-31
Global GameFi (GAFI) Market is classified on the basis of End-Use Industry into Banking, Retail, Government, Education, IT and Telecom, Healthcare, and Others. During the projection period, the telecom segment is expected to develop at the quickest CAGR. This is due to an increase in the number of subscribers who have had consistent experiences. Customers have become more aware of and willing to use several services, so businesses must include GameFication into their business strategies.
Market DynamicsDriversIncreasing applications and adoption of the GameFi (GAFI) in the healthcare
The widespread use of cellphones has dramatically expanded GameFications possibilities. People are known to check their phones more than 80 times every day on average. Furthermore, as customers and employees migrate from desktop computers to mobile phones and internet devices, banks have a useful platform to draw consumer interest and enhance conversion/usage.
Benefit of Social Networking Sites to Connect
Users can now share their experiences with friends, acquaintances, and coworkers thanks to the platforms integration with social networking sites. Another advantage is that mobile apps allow marketers to conduct surveys, even if they are only one question long, collecting firsthand data from their target population and tailoring their efforts accordingly.
RestraintNumber of Issues with Output and Design Considerations
Designing in GameFication is an important part of achieving the intended outcome. Designers, on the other hand, have been accused of failing to create unique and sophisticated designs that are tailored to the demands of each company. This could make it more difficult for the market to embrace remedies. Even if a solution is created for a specific industry, it will not generate the intended outcomes for other audiences, making development challenges. As a result, to get the desired effect, a properly developed design with good implementation is required; otherwise, the result will be jeopardized, and the market will grow slowly.
Global GameFi (GAFI) Market: Key PlayersMicrosoftCompany Overview, Business Strategy, Key Product Offerings, Financial Performance, Key Performance Indicators, Risk Analysis, Recent Development, Regional Presence, SWOT Analysis
SAPVerintAonCentricalMPS Interactive SystemsLevelElevenAxonify Inc.GameFierIActionableXoxodayTango CardCallidus Software Inc.Other Prominent Players
Global GameFi (GAFI) Market: RegionsGlobal GameFi (GAFI) Market is segmented based on regional analysis into five major regions: North America, Latin America, Europe, Asia Pacific and the Middle East and Africa. North America dominated the worldwide GameFi market in 2021, and this trend is expected to continue throughout the forecast period. This can be attributed to the regions significant adoption of customer-based and enterprise-based solutions. Furthermore, developed countries are using GameFication technologies to better their marketing efforts by improving advertising, consumer contact, branding, and sales. Furthermore, the quick expansion of the GameFication market has been assisted by the growing popularity of cloud-based GameFied solutions among businesses, owing to their low deployment costs.
Impact of COVID-19 on GameFi (GAFI) MarketThe Covid-19 pandemic has wreaked havoc on the global economy and supply system. Large organizations have been forced to make significant and time-sensitive strategic decisions as a result of the outbreak. Employees in practically every industry have chosen to work from home. For management and workers, maintaining a constant link with the remote site is a huge challenge. Furthermore, the spread of the virus is instilling dread in the population, and the financial crisis is placing a strain on employees. Organizations are currently concentrating on improving employee morale and motivating employees to complete assigned duties. GameFication software can assist companies to encourage their employees during times of crisis. The program assists team members in creating a cohesive environment, allowing them to achieve their objectives more rapidly.
Global GameFi (GAFI) Market is further segmented by region into:
North America Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR United States and CanadaLatin America Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR Mexico, Brazil and Rest of Latin AmericaEurope Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR United Kingdom, France, Germany, Italy, Spain, and Rest of EuropeAsia Pacific Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR India, China, South Korea, Japan, Southeast Asia, and Rest of Asia PacificMiddle East and Africa Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR GCC, South Africa, and Rest of Middle East and AfricaGlobal GameFi (GAFI) Market report also contains analysis on:
GameFi (GAFI) Market Segments:
By Deployment ModeOn-PremisesCloudBy Enterprise SizeSmall and Medium EnterprisesLarge EnterprisesBy End-Use IndustryBankingRetailGovernmentEducationIT and TelecomHealthcareOthersGameFi (GAFI) Market DynamicsGameFi (GAFI) Market SizeSupply & DemandCurrent Trends/Issues/ChallengesCompetition & Companies Involved in the MarketValue Chain of the MarketMarket Drivers and RestraintsGameFi (GAFI) Market Report Scope and SegmentationReport Attribute DetailsMarket size value in 2021 USD 8.9 billionRevenue forecast in 2031 USD 74.2 billionGrowth Rate CAGR of 23.7% from 2021 to 2031Base year for estimation 2020Quantitative units Revenue in USD million and CAGR from 2021 to 2031Report coverage
Revenue forecast, company ranking, competitive landscape, growth factors, and trendsSegments covered Deployment Mode, Enterprise Size, End-Use Industry, and RegionRegional scope North America, Europe, Asia Pacific, Latin America, Middle East & Africa (MEA)Key companies profiled Microsoft, SAP, Verint, Aon, Centrical, MPS Interactive Systems, LevelEleven, Axonify Inc., GameFier, IActionable, Xoxoday, Tango Card, Callidus Software Inc., and Other Prominent Players.Read the full report: https://www.reportlinker.com/p06288831/?utm_source=GNW
About ReportlinkerReportLinker is an award-winning market research solution. Reportlinker finds and organizes the latest industry data so you get all the market research you need - instantly, in one place.
__________________________
Go here to see the original:
GameFi Market: Segmented: By Deployment Mode, By Enterprise Size, By End-Use Industry, And Region Global Analysis of Market Size, Share & Trends...
- AI will be 'the biggest challenge of all' for workplaces if it's not controlled - Australian Broadcasting Corporation - April 29th, 2026 [April 29th, 2026]
- Missouri House forges ahead with bill targeting AI deepfakes and youth social media use - Missouri Independent - April 21st, 2026 [April 21st, 2026]
- Unpacking Q4 Earnings: Pinterest (NYSE:PINS) In The Context Of Other Social Networking Stocks - StockStory - April 21st, 2026 [April 21st, 2026]
- Scientists Prove There Are Just Six Degrees of Separation in a Social Network - SciTechDaily - April 21st, 2026 [April 21st, 2026]
- Mastodon says its flagship server was hit by a DDoS attack - TechCrunch - April 21st, 2026 [April 21st, 2026]
- The Social Network sequel The Social Reckoning reveals Jeremy Strong as Zuckerberg - artthreat.net - April 21st, 2026 [April 21st, 2026]
- Foldin Opens Public Beta: A Real-Life Social Network Designed Around the Courage to Show Up - The National Law Review - April 21st, 2026 [April 21st, 2026]
- 5 Social Media News Stories You Need to Read Right Now - Brandwatch - April 21st, 2026 [April 21st, 2026]
- Mamdanis Wife Admits Shame Over Social Media Posts From Her Teens - The New York Times - April 17th, 2026 [April 17th, 2026]
- Young Americans happiness is 'falling off a cliff,' expert saysits not just because of social media - CNBC - April 17th, 2026 [April 17th, 2026]
- Neal Milner: Social Media, Tradwives And The Manosphere - Honolulu Civil Beat - April 17th, 2026 [April 17th, 2026]
- What are the UK governments plans to regulate social media for under-16s? - The Guardian - April 17th, 2026 [April 17th, 2026]
- Meta and Facebook: From connecting college kids to changing the world - USA Today - April 17th, 2026 [April 17th, 2026]
- French president calls for ban on social media telling kids to read - Australian Broadcasting Corporation - April 17th, 2026 [April 17th, 2026]
- 15+ Years Later, 'The Social Network's Follow-Up Is Officially a Tense Courtroom Thriller in First Footage - Collider - April 17th, 2026 [April 17th, 2026]
- Is Bluesky down, are users unable to access it, what are they saying on Reddit - NationalWorld - April 17th, 2026 [April 17th, 2026]
- Ohio bill would require addiction warning labels on social media platforms - Ohio Capital Journal - April 17th, 2026 [April 17th, 2026]
- Are teenage girls addicted to social media? Richard M. Perloff - Cleveland.com - April 8th, 2026 [April 8th, 2026]
- Sam Hiner of the Young Peoples Alliance on holding big social media corporations accountable - NC Newsline - April 8th, 2026 [April 8th, 2026]
- "They got more first-round picks than the Mavs did for Luka" - Social media reacts to Angel Reese going to the Atlanta Dream - Basketball... - April 7th, 2026 [April 7th, 2026]
- Myseum (NASDAQ: MYSE) expands Picture Party to businesses and 10,000 weddings - Stock Titan - April 7th, 2026 [April 7th, 2026]
- Madurasa Indonesia hands social media remit to Volare Advertising Network - marketech apac - April 7th, 2026 [April 7th, 2026]
- How to Market Your Business on Social Media in 2026 - Shopify - April 7th, 2026 [April 7th, 2026]
- Which social media apps do people use in Iran instead of Facebook, Instagram? Answer will leave you shocked - news24online.com - April 7th, 2026 [April 7th, 2026]
- What Gen Z thinks about its social media and smartphone usage - The Harris Poll - April 7th, 2026 [April 7th, 2026]
- Mastodon is making its decentralized social network easier to use with its latest revamp - TechCrunch - March 28th, 2026 [March 28th, 2026]
- Beyond the Manuscript: How Social Media Is Redefining the Modern Oncologist - CancerNetwork - March 28th, 2026 [March 28th, 2026]
- Leveraging Social Media for Population Health Promotion: Evaluation of a Year-Long Nonprofit Public Health Campaign - Cureus - March 28th, 2026 [March 28th, 2026]
- Childhood social media use linked to depression in teenagers - Research Live - March 28th, 2026 [March 28th, 2026]
- Hundreds of teenagers to test social media limits in UK government trial - Computing UK - March 28th, 2026 [March 28th, 2026]
- What teenagers have to say about social media ban - The Hindu - March 28th, 2026 [March 28th, 2026]
- Chris Mason: How will the UK respond to US court verdict on social media? - BBC - March 28th, 2026 [March 28th, 2026]
- Newborn Town: Revenue and profit surged on strong AI-driven growth in social networking and innovative segments - TradingView - March 26th, 2026 [March 26th, 2026]
- Heavy social media users in the U.S. are more engaged with ads and buying across categories - YouGov - March 26th, 2026 [March 26th, 2026]
- Why social media bans are pushing responsibility back to the network: Q&A with Kyle Johnson - Light Reading - March 26th, 2026 [March 26th, 2026]
- Meta and Google found liable for intentionally creating addictive platforms - Computing UK - March 26th, 2026 [March 26th, 2026]
- Children's extended social media use linked to increased depression and anxiety - Medical Xpress - March 26th, 2026 [March 26th, 2026]
- How This Amount of Social Media Time May Be Hurting Teen Mental Health - SheKnows - March 26th, 2026 [March 26th, 2026]
- Tech giants To Pay $6 Million to Woman Harmed by Social Media - Men's Journal - March 26th, 2026 [March 26th, 2026]
- US jury finds Meta, YouTube liable in social media addiction trial - myRepublica - March 26th, 2026 [March 26th, 2026]
- 14 of the best social media analytics tools for your brand in 2026 - Sprout Social - March 26th, 2026 [March 26th, 2026]
- Analysis of Social Media Platforms Market Structure, Current Trends, and Key Player Insights - openPR.com - March 26th, 2026 [March 26th, 2026]
- eYou raises EUR 300,000 to develop to build a real-time fact-checking social network - Telecompaper - March 26th, 2026 [March 26th, 2026]
- Social network X quickly overcomes the incident after the interruption - Laodong.vn - March 26th, 2026 [March 26th, 2026]
- Teen influencer who is 'family's breadwinner' hit by Indonesian social media ban - Australian Broadcasting Corporation - March 26th, 2026 [March 26th, 2026]
- What humans can learn from the bot social network | Opinion - The Tennessean - March 18th, 2026 [March 18th, 2026]
- Leading Companies Reinforce Their Presence in the Decentralized Social Network Market - openPR.com - March 18th, 2026 [March 18th, 2026]
- Netflix just added a comedy-drama movie thats The Social Network for smartphones - Tom's Guide - March 18th, 2026 [March 18th, 2026]
- FIFA Selects YouTube as Its Preferred Platform for the World Cup 2026Will It Affect Streaming? - Tech Times - March 18th, 2026 [March 18th, 2026]
- CYBERCRIME Magazine Interviews ITP Alum Stacy Horn About the Backstory Of East Coast Hang Out (ECHO), The First Social Network Launched In 1989 - NYU... - March 18th, 2026 [March 18th, 2026]
- X hit by global outage; thousands of users affected - The Hindu - March 18th, 2026 [March 18th, 2026]
- 4chan owner Hiroyuki, Hideaki Anno and GACKT reveal details of their last human-made social network in the AI era, which shadow dropped today -... - March 18th, 2026 [March 18th, 2026]
- Meta Buys Moltbook, the Social Network Where AI Bots Chat With Each Other - Technology Org - March 18th, 2026 [March 18th, 2026]
- Meta just bought the social network for AI bots everyones been talking about - Egypt Independent - March 18th, 2026 [March 18th, 2026]
- Wallo Introduces the First Social Network Built on Gifting Instead of Posting - openPR.com - March 18th, 2026 [March 18th, 2026]
- Social network X is the main channel of disinformation against the EU and politicians are the biggest targets - Polskie Radio - March 18th, 2026 [March 18th, 2026]
- Report: Meta has acquired Moltbook, the AI-only social network - Sherwood News - March 11th, 2026 [March 11th, 2026]
- Meta Acquires Moltbook, the AI Agent Social Network With Nearly 200,000 Autonomous Bots - Bitcoin.com News - March 11th, 2026 [March 11th, 2026]
- Mark Zuckerberg's Meta acquires AI agent social network Moltbook that rival Sam Altman made fun of by s - The Times of India - March 11th, 2026 [March 11th, 2026]
- Periwinkle is making self-hosted social media on Blueskys AT Protocol even easier - TechCrunch - March 11th, 2026 [March 11th, 2026]
- Meta takes over Moltbook, the viral social media website for AI chatbots - Firstpost - March 11th, 2026 [March 11th, 2026]
- Meta to acquire Moltbook, the social network for AI agents - The Independent - March 11th, 2026 [March 11th, 2026]
- Meta introduces enhanced teen protection measures for its social media platforms - phnompenhpost.com - March 11th, 2026 [March 11th, 2026]
- Unauthorized TikTok account concerns Manitoulin Minor Hockey Association - The Manitoulin Expositor - March 11th, 2026 [March 11th, 2026]
- Winnipegger charged with threatening prime minister on social media - CBC - March 4th, 2026 [March 4th, 2026]
- Iranians flood social media with videos of them 'doing the Trump dance' to thank president for eliminating Khamenei - Daily Mail - March 4th, 2026 [March 4th, 2026]
- 8 facts about Americans and TikTok - Pew Research Center - March 4th, 2026 [March 4th, 2026]
- How social media killed the food festival stars. And created others - NBC 6 South Florida - March 4th, 2026 [March 4th, 2026]
- 35 arrested in Nepal for misuse of social media and AI ahead of elections - Asia News Network - March 4th, 2026 [March 4th, 2026]
- Newborn Town (9911.HK) Issues Positive Profit Alert; AI Drives 2025 Net Profit Attributable to Owners Up Over 87% YoY - TradingView - March 4th, 2026 [March 4th, 2026]
- Should AI Bots Run Their Own Social Media Network? Not If Its Like Moltbook - Forbes - February 18th, 2026 [February 18th, 2026]
- Death isn't the end: Meta patented an AI that lets you keep posting from beyond the grave - Business Insider - February 18th, 2026 [February 18th, 2026]
- Perhaps we should all be banned from social media - Financial Times - February 18th, 2026 [February 18th, 2026]
- Meta patents AI system that could keep your social media alive after death - Audacy - February 18th, 2026 [February 18th, 2026]
- Meta patents AI that lets dead people post from the great beyond - Fast Company - February 18th, 2026 [February 18th, 2026]
- Meta Patented AI That Takes Over Your Account When You Die, Keeps Posting Forever - Futurism - February 18th, 2026 [February 18th, 2026]
- "Repulsive and immoral": Backlash grows after Meta obtains patent for AI bots to take over a dead user's account - The Daily Dot - February 18th, 2026 [February 18th, 2026]
- Portugal joins international push for limits on social media access by teens - TechCentral.ie - February 18th, 2026 [February 18th, 2026]
- posterly Launches AI-Native Social Media Scheduler Supporting 9 Platforms Starting at $7/Month - openPR.com - February 18th, 2026 [February 18th, 2026]
- They dont deserve to hear this God-level talk - Kevin Durant jokes hed quit social media before video games - Basketball Network - February 18th, 2026 [February 18th, 2026]