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Star Trek, Spacebook and social networking with Redshirt's Mitu Khandaker

Redshirt is a game which offers a science fiction take on social networking. Starting as the lowliest person aboard a space station you must use Spacebook -- the game's social network -- to work your way up the social and career ladder. But to what end? Wired.co.uk took this and other questions to the game's developer, Mitu Khandaker.

Wired.co.uk: What's Redshirt about?Mitu Khandaker: It's a comedy sci-fi social networking sim, which is quite a weird way to describe a game but it really is just about being the most insignificant person on this future space station. You're trying to climb up the career ladder using the onboard social network, Spacebook. It's up to you as the player to try and navigate the social relationships on board the station. They're different each time you play because it's all AI-driven and the non-player characters (NPCs) are generated each time you play a new game.

The title Redshirt is a Star Trek reference -- you're trying to stop being the most insignificant person. You're trying to stop being the redshirt by the time something terrible happens.

Does something terrible always happen? Originally I'd intended it to be a very sandboxy experience where you were trying to navigate social relationships and do whatever you want, but it seemed like it needed a story structure behind it. So there is a big intergalactic story which unfolds as you're busy liking statuses. Eventually it will end up affecting you -- there's no way out of it so there's a time frame by which you have to stop being a redshirt.

Where did your interest in social networks come from? I was in my second year of university when everyone got on Facebook. At that time in your life you've got this interpersonal drama anyway and the ways social media can exacerbate that -- it's always been really interesting to me. At some point it coincided with my love of thinking about modelling social behaviour and relationships in games. Those things coalesced into wanting to simulate a social network in this game environment. Even before I started working on Redshirt I'd had that idea and when I originally spoke to Cliff Harris of Positech Games (who's publishing Redshirt) I'd pitched it as a social networking sim without all the sci-fi skin over it.

In talking to him -- he's hugely into sci-fi -- it seemed like adding the sci-fi skin would only enhance the idea because then it becomes a reflection of what our possible future in space would be like. If we do become this space-faring species we're still going to be the same -- we're still going to be self-obsessed and post pictures of cats.

What led you to Facebook and did you consider other social networks? Right now Twitter seems like a bigger deal to people for a lot of reasons and when I started working on the game it was more of an even split. But when you think of social networking people tend to think of Facebook first because it's in the public consciousness the most. Ultimately the mechanics of the game to do with trying to share statuses and liking other people's things are all very similar [across social networks]. It's about putting yourself out there to gain approval of others. You can abstract Spacebook down to any social network really.

What was the research process like for the game? Most was extrapolating from my own experience but I did definitely do research. Articles like "What are the most popular Facebook statuses?" and what people post about the most. Also just speaking to people. There's very much an awareness of the different tropes you see on social media. The person who wants to share every mundane detail of what they have eaten, the people who post really vague things just to attention seek -- there are definitely archetypes of behaviour on social media which anyone who uses social media is aware of. It was about identifying those things and making sure they're covered in the game.

Was there anything interesting that came out of the testing phase? One of the challenges of trying to model characters with different behaviours is that you get the character to behave a certain way but a lot of the interpretation of the game and the way the characters behave comes from the players.

The ways NPCs can express their behaviour in the game are by liking statuses, sending you messages, updating their own status or responding to friend requests. There is a very limited range of things through which to assert an NPC's personality. Even though I might want a particular NPC to be a really selfish character who doesn't care about the others and is a bit mean, if for whatever reason the player doesn't interpret a certain status that way [...] the player's own experience will dictate how they interpret an NPC's behaviour. I suppose that applies to life. People behave a certain way but how someone else perceives them is down to their own personality as well.

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Star Trek, Spacebook and social networking with Redshirt's Mitu Khandaker

Breakthrough in the fight against flu: Scientists move a step closer to a universal vaccine to protect against new …

Current vaccines only target most common strains by making the immune system produce antibodies to prevent infection Thanks to a study carried out during the 2009 swine flu outbreak, the annual flu season could be reduced and future pandemics prevented Scientists at Imperial College London used outbreak as a unique natural experiment to investigate why some people got sick while others did not

By Daily Mail Reporter

PUBLISHED: 19:40 EST, 22 September 2013 | UPDATED: 05:10 EST, 23 September 2013

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A Universal flu vaccine to protect against new strains of the bird and swine flu may be a step closer thanks to British research.

For decades the key to creating a vaccine to protect against all forms of flu has eluded scientists.

Current vaccines only target the most common strains by making the immune system produce antibodies to prevent infection.

A Universal flu vaccine to protect against new strains of the bird and swine flu may be a step closer thanks to British research

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Breakthrough in the fight against flu: Scientists move a step closer to a universal vaccine to protect against new ...

A dissolving faith, an enduring mystery

In Gorakhpur, small successes in understanding and conquering the killer disease of children are undercut by a wily virus and administrative bottlenecks

On August 18, five-year-old Vishal spent the evening playing with friends in Vanjhai village in Gorakhpur district's Bhathat block. He came home irritable, with a slight fever. His mother and grandmother gave him a little milk and sent him to bed. They were not worried, because Vishal, like most children in the village, was "protected". What's ailing the Bihar's children?

Three years ago, Vishal had been given two shots, separated by four months, of "jhatki teeka", or the Japanese Encephalitis (JE) vaccine. The first shot, given in August 2010, was part of the child's immunization schedule; the second, in December of that year, in a massive campaign across Uttar Pradesh and parts of Bihar, to ensure the vaccine reached all "left out" children. 1,600 children dead in UP, Bihar; no answers yet

Vishal's mother, who had seen children dying in their village during the monsoon deaths long attributed to the dreaded JE virus was assured that her son was protected.

So, when Vishal woke up the next morning with a jhatki convulsions with a yellowish frothing at the mouth, fists clenched and eyes shut tight, seemingly unable to hear his mother's cries the family went to the local fakir, hoping he would rid the boy of the spirits they believed had attacked him.

A day later, when Vishal was struck by another convulsion, his uncle took him on his motorcycle 15 km away to Gorakhpur town, ignoring the women's protests that he already had "jaadui" protection and needed no more medicines. The boy was admitted to the Nehru Hospital in BRD Medical College, where he died the next day.

... contd.

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A dissolving faith, an enduring mystery

Universal Flu Jab Breakthrough, New Vaccine Will Tackle All Strands Of Virus

British scientists have edged closer to developing a "holy grail" universal influenza vaccine that would tackle all strains of the illness.

Researchers at Imperial College London (ICL) have drawn on the results of a study into the 2009 swine flu pandemic, which found those with more virus-killing immune cells in their blood at the start of the pandemic avoided severe illness.

They believe a vaccine that stimulates the body to produce more of these cells - known as CD8 Ts - could be effective at preventing flu viruses, including new strains that cross into humans from birds and pigs, from causing serious disease.

Professor Ajit Lalvani from the National Heart and Lung Institute at ICL, who led the study, said: "New strains of flu are continuously emerging, some of which are deadly, and so the holy grail is to create a universal vaccine that would be effective against all strains of flu."

Influenza kills between 250,000 and 500,000 globally per year, according to the World Health Organisation.

The ICL announcement comes after scientists in America said they thought they might have developed "universal" protection against the killer virus.

Speaking in May, the US researchers said the vaccine was created by a team working for US healthcare company Sanofi using techniques that have also raised hopes of a new generation of vaccines against other diseases.

Story continues below...

"Research has found no evidence that vitamin C prevents colds," says Dr Hasmukh Joshi, vice-chair of the Royal College of GPs. In 2007, the authors of a review of 30 trials involving 11,000 people concluded that, "regular ingestion of vitamin C has no effect on common cold incidence in the ordinary population". A daily dose of vitamin C did slightly reduce the length and severity of colds. When it comes to flu, one person in three believes that taking vitamin C can cure the flu virus. It can't. "Studies found that vitamin C offers a very, very limited benefit," says Dr Joshi. "I wouldn't recommend it." Information from NHS Choices.

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Universal Flu Jab Breakthrough, New Vaccine Will Tackle All Strands Of Virus

Children deaths in Gorakhpur: A dissolving faith, an enduring mystery

In Gorakhpur, small successes in understanding and conquering the killer disease of children are undercut by a wily virus and administrative bottlenecks

On August 18, five-year-old Vishal spent the evening playing with friends in Vanjhai village in Gorakhpur district's Bhathat block. He came home irritable, with a slight fever. His mother and grandmother gave him a little milk and sent him to bed. They were not worried, because Vishal, like most children in the village, was "protected". What's ailing the Bihar's children?

Three years ago, Vishal had been given two shots, separated by four months, of "jhatki teeka", or the Japanese Encephalitis (JE) vaccine. The first shot, given in August 2010, was part of the child's immunization schedule; the second, in December of that year, in a massive campaign across Uttar Pradesh and parts of Bihar, to ensure the vaccine reached all "left out" children. 1,600 children dead in UP, Bihar; no answers yet

Vishal's mother, who had seen children dying in their village during the monsoon deaths long attributed to the dreaded JE virus was assured that her son was protected.

So, when Vishal woke up the next morning with a jhatki convulsions with a yellowish frothing at the mouth, fists clenched and eyes shut tight, seemingly unable to hear his mother's cries the family went to the local fakir, hoping he would rid the boy of the spirits they believed had attacked him.

A day later, when Vishal was struck by another convulsion, his uncle took him on his motorcycle 15 km away to Gorakhpur town, ignoring the women's protests that he already had "jaadui" protection and needed no more medicines. The boy was admitted to the Nehru Hospital in BRD Medical College, where he died the next day.

... contd.

TERMS OF USE: The views, opinions and comments posted are your, and are not endorsed by this website. You shall be solely responsible for the comment posted here. The website reserves the right to delete, reject, or otherwise remove any views, opinions and comments posted or part thereof. You shall ensure that the comment is not inflammatory, abusive, derogatory, defamatory &/or obscene, or contain pornographic matter and/or does not constitute hate mail, or violate privacy of any person (s) or breach confidentiality or otherwise is illegal, immoral or contrary to public policy. Nor should it contain anything infringing copyright &/or intellectual property rights of any person(s).

Read the original post:
Children deaths in Gorakhpur: A dissolving faith, an enduring mystery