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Last week, two Australian retailers pulled Grand Theft Auto V from their shelves in response to a petition decrying sexual violence in the game. What I found interesting about the situation wasn't so much the news itself as the curiously strong reaction it drew, lighting up Twitter feeds and comments sections, including ours. The first GamesIndustry.biz story on the situation drew nearly 100 comments, the second pulled in about 50.

Compare that to the zero comments that greeted last month's news that Indian obscenity laws would prevent Dragon Age: Inquisition from releasing in the country. So what's the difference? Why are people so upset about two retailers choosing not to stock the poster child for controversy-courting games, but evidently apathetic about a billion people being denied the option to play another game held in almost universally high regard for vaguely defined obscenities? (Interesting side note: Grand Theft Auto V is readily available in India.) For an industry so vocal about even the faintest shadow of censorship, we're pretty damn complacent when it comes to the genuine article.

"As far as censorship goes, this may be the least harmful, least effective strain of it you can find."

Yes, Grand Theft Auto V is a hyperviolent game, and its removal from some retailers is censorship of a form. Not the government-mandated, legally binding form of censorship, or the sort of censorship that will actually keep interested people from finding and buying the game, but it is a private institution removing one route of access to a title because it objects to the content within. And yes, Target Australia and K-Mart Australia are well within their rights to do that. As far as censorship goes, this may be the least harmful, least effective strain of it you can find.

Compare that to the situation with Dragon Age: Inquisition in India, or the industry-approved censorship that has shaped the console and mobile markets for years. Apple in particular has been heavy-handed with what sort of games it allows on the iPhone and iPad, deciding that people who use its products shouldn't have access to educational games about female masturbation, games that use nudity to help get across a worthy message, games based on current events, or titles that criticize sweatshop production methods and smartphone makers like Apple in particular.

"We view Apps different than books or songs, which we do not curate," Apple says in its App Store Review Guidelines. "If you want to criticize a religion, write a book. If you want to describe sex, write a book or a song, or create a medical App."

And if that weren't enough to show how little Apple values freedom of speech, just a few lines later in the guidelines, the company is nakedly threatening those who run afoul of its policies--those whose speech it has already silenced--to stay silent.

"If your App is rejected, we have a Review Board that you can appeal to," Apple says. "If you run to the press and trash us, it never helps."

"How many of the people furious about the Grand Theft Auto V situation own iPhones? How many developers see the company's behavior for what it is and then support the platform anyway?"

My problem isn't so much that Apple won't let these games on its virtual shelves. Like Target Australia and K-Mart Australia, Apple is a private company and can choose what products it will offer through its store. My problem is that this is accepted by the industry as a whole. How many of the people furious about the Grand Theft Auto V situation own iPhones? How many developers see the company's behavior for what it is and then support the platform anyway? How much of the principled outrage we have seen this week doesn't apply to Apple? How much is rationalized by thoughts like, "But it's a really cool phone..." or "But it's such a large potential audience..."?

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Retail

2015 Lincoln MKZ Quote – Lynnwood, WA – Video


2015 Lincoln MKZ Quote - Lynnwood, WA
http://www.HarrisLincoln.com Open the door to the 2015 Lincoln MKZ and you will find the vehicle you have been dreaming of. It comes well equipped with standard features such as Bluetooth...

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Maxus wins iSelect media account says it will close its doors in Melbourne for six months

Nick Keenan

Maxus has won the media account for iSelect with the GroupM media agency declaring it will close the doors of its Melbourne office to new business for six months in order to bed down the account and saying it wanted a market position of sustainable growth.

We are absolutely delighted to get the opportunity to work with such a wonderfully progressive business that iSelect represents in market, Nick Keenan managing director of Maxus, who heads its Melbourne office told Mumbrella.

In light of this fantastic news and the work ahead Maxus Melbourne will now take an industry leading position on sustainable growth and remove ourselves from any new business reviews until July 1, 2015 (6 months). We will use this time to concentrate on our staff, clients, and our product.

The freeze on new business will only impact MaxussMelbourne office with its Sydney office currently on the shortlistfor Qantas.

Multinational media agencies are rarely able to close their doors to new business with the last agencies to publicly make such a declaration was independent Match Media who closed their doors after winning drug company Pifzer in 2012.

The final shortlist on iSelect is believed to have been Maxus along with Slingshot, who weredoing their buying through Carat, and Ikon Communications.

In a statement, iSelect Marketing Director Geraldine Davys said the competition was tough, but Maxus stood out.

iSelect is a unique piece of business. We needed a media agency flexible enough to operate within our hybrid media buying model and Maxus fit that bill perfectly, she said.

Yesterday Mumbrella revealed that Slingshot has won the baking division of Goodman Fielder.

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Maxus wins iSelect media account says it will close its doors in Melbourne for six months

Kent State researchers to study social media use during crises and disasters

PUBLIC RELEASE DATE:

11-Dec-2014

Contact: Jim Maxwell jmaxwel2@kent.edu 330-672-8028 Kent State University @ksunews

The National Science Foundation (NSF) has awarded Kent State University a $300,000 grant for three College of Arts and Sciences faculty members to study how human dynamics across social media and social networks can be modeled. The grant is part of a $999,887 collaboration with San Diego State University and the University of Arkansas.

Professor Jay Lee and Assistant Professor Xinyue Ye of Kent State's Department of Geography and Associate Professor Ruoming Jin of Kent State's Department of Computer Science will use information diffusion, visualization and simulations to study the public responses to disaster warnings and alerts, as well as the public opinions of controversial social topics at the state or national level.

"The outcomes yielded from this research will assist in better designing and implementing disaster warnings and alerts as well as more efficient disseminating communications of political messages via social media and social networks," Ye said.

The researchers plan to collaborate with the San Diego Office of Emergency Services (OES) to create a prototype platform using social media to study how people respond and react to messages warning of inclement weather, earthquakes, wildfires, disease outbreaks and evacuation orders.

"The study may also allow government agencies to communicate more effectively to the public and be better prepared for both natural and human-made crises," Ye said.

Ye said that the government response to social issues, such as gun control, anti-vaccination movements and the threat of government shutdown, relies on the impact of online public opinion and public political debates.

The social media analytic tools developed by this group will be able to calculate how these messages are disseminated online and in social media and the outcomes of the referendum votes.

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Kent State researchers to study social media use during crises and disasters

Oops! Akshay Kumar Loses Cool And Slaps His Fan – Video


Oops! Akshay Kumar Loses Cool And Slaps His Fan
The social networking went viral with the news of Akshay Kumar slapping his fan on the sets of Gabbar. Know why right here! Like us on Facebook https://www.facebook.com/cinecurry Follow...

By: Cinecurry

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Oops! Akshay Kumar Loses Cool And Slaps His Fan - Video