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‘Minions 2’ And ‘Stranger Things’ Show The Power Of Original Franchises – Forbes

'Minions: The Rise of Gru' and 'Stranger Things season four

Despicable Me was a new IP aimed at todays kids, while Stranger Things works for young audiences who couldn't care less about its pop-culture inspirations.

I dont think that the various Tik-Tok kids who showed up to theatrical showings of Minions: The Rise of Gru wearing suits made the difference between an $85 million Fri-Mon opening (on par with Despicable Me 3) and a $125 million Fri-Mon opening (akin to Minions). This online meme/call-to-action was successful because it was directed at a film that the young participants wanted to see. The tongue may have been as much in cheek with #GentleMinions as it was with #MorbiusSweep. Still, participants either already wanted to see the Minions sequel in theaters or had a casual interest in a movie they expected to enjoy, which was pushed into ticket sold status by participating in this specific online game. Simply put, audiences showed up this weekend in droves because Minions: The Rise of Gru looked like a lot of fun. Of course, thats a vast simplification, or is it?

LONDON, ENGLAND - JUNE 20: Steve Carell andMinions characters attend the "Minions: The Rise Of Gru" photocall in front of the newly unveiled Big Ben at Parliament Square on June 20, 2022 in London, England. (Photo by Karwai Tang/WireImage)

Despicable Me was a new franchise aimed at kids and not their parents.

Why did Minions: The Rise of Gru break a record for an Independence Day holiday opening weekend? Its partially for the same reason that Stranger Things has become the first English-language Netflix release to top 1.1 billion global hours viewed in the first 28 days. The middle school and high school-aged teens who showed up in theaters this weekend would have been young children when Despicable Me opened theatrically in 2010, and the kids who stumbled onto Stranger Things are now six years older. At the time, Illuminations Despicable Me was an original animated feature from an upstart studio (Illumination) aimed at kids of that moment in time. It wasnt a reboot, revamp or relaunch of a formerly successful IP from generations past. It was a new kid-targeted IP aimed at todays kids, which created new marquee characters (Gru, the Minions, etc.) and pop culture icons.

The Universal-released Despicable Me opened a week before Chris Nolans Inception, on the tail-end of when the mere idea of a big-budget animated fantasy, be it from DreamWorks, Pixar or Blue Sky, was an almost automatic theatrical event. Despicable Me grossed $251 million domestic from a $56 million debut and $543 million worldwide on a $69 million budget. It was also a leggy and crowd-pleasing performer in theaters and at home. Despicable Me 2 was not the result of franchise plans or cinematic universe aspirations but because moviegoers saw and liked the first film. Despicable Me 2 earned $368 million domestic in July 2013 from a $143 million holiday debut and $975 million global on a $76 million budget, more than any prior animated release ever at the time. Minions grossed $1.1 billion in July 2015, while Despicable Me 3 earned $1 billion in July 2017.

Minions: The Rise of Gru was supposed to open in July 2020, five years after Minions and three years after Despicable Me 3. It has now been five years since the respective last installment. Absence did make the heart grow fonder. Those young kids who grew up on the series aged to tweens, teens and young adults who never stopped at least somewhat enjoying the anarchic and comparatively non-sentimental antics of the mad scientist and his bizarre, yellow-skinned henchmen. It was, alongside DreamWorks Animations How to Train Your Dragon (2010, 2014 and 2019), the definitive animated franchise of the 2010s. It was aimed at kids instead of nostalgic adults. In 2022, Minions is still cool in that semi-ironic Shrek fashion. It also serves as a grim piece of pre-Covid nostalgia for kids who have spent much of their lives suffering through a Trump presidency and a global pandemic.

BROOKLYN, NEW YORK - MAY 14: Noah Schnapp, David Harbour, and Gaten Matarazzo attend Netflix's "Stranger Things" Season 4 New York Premiere at Netflix Brooklyn on May 14, 2022 in Brooklyn, New York. (Photo by Bryan Bedder/Getty Images for Netflix)

Merely ripping off Point Break or Flash Gordon gets you The Fast and the Furious or Star Wars.

Meanwhile, Netflixs Stranger Things was a comparative underdog when it debuted in the summer of 2016. It wore its references and inspirations on its sleeve. Still, the Duffer brothers.-created 80s-set supernatural thriller was an original story with new characters who, by the shows relative quality and appeal to kids entirely unaware of the references, became themselves marquee characters. Audiences who watched the fourth season didnt care as much about the pop culture homages or needle drops. They wanted to see what happened next to Eleven, Steve, Nancy, Max, Mike, June (Winona Ryder in a shrewd casting) and Hopper. Kids who loved Star Wars didnt know or care about John Ford westerns, Flash Gordon serials or Akira Kurosawa actioners. Stranger Things has become a massive hit with kids who dont have Pavlovian responses to 80s pop culture callbacks. Its a defining rip-off, dont remake triumph.

It stinks that the decade since The Amazing Spider-Man has seen a total normalization of reboots. A 2007 movie like Disturbia, which ripped off Rear Window (quite well, natch), is now downright aspirational. Hollywood would now remake Rear Window (possibly as a six-hour eight-part Peacock miniseries). This is partially because corporate consolidation has led to big companies getting the rights to make the genuine article. Amazon doesnt need to make their own Robocop (which was itself a resurrection fable by way of The Wraith) when they can just reboot the existing MGM-owned IP. To be fair, Sony and Universal showed with Jumanji: Welcome to the Jungle and Jurassic World that you can make something old feel new again. However, when you merely rip off Point Break, you get The Fast and the Furious and pop culture icons (Dom, Letty, Brian, Han, Hobbs, etc.) from that $6.6 billion-grossing franchise.

When you mix James Bond with Alan Quarterman, you get Indiana Jones. When you rip off Poltergeist with a modern sensibility, you get Insidious, which is currently developing its fifth installment. Does anyone remember the 2015 remakes of Poltergeist or Point Break? The Child's Play remake did its own thing alongside Don Mancinis previous Chucky flicks and the ongoing Syfy television series. But its a one-and-done, like most remakes. Meanwhile, Annabelle was a blockbuster spin-off trilogy of evil doll chillers that helped push the Conjuring Universe past $2 billion global. Stranger Things remains Netflixs crowning achievement regarding worldwide viewership and IP viability. Its become so successful that actual 80s-set properties and revamps like It and Ghostbusters: Afterlife have essentially tried to crib its style. It didnt invent 80s pop culture nostalgia (see also: The Wedding Singer and Super 8), but it arguably perfected it.

'Minions: The Rise of Gru'

Minions: The Rise of Gru and Stranger Things season four were generational coronations.

Weve been dissecting the terrible performance of Pixars Lightyear for the last three weeks, and Id be inclined to say, Whoops, Solo: A Star Wars Story again! and leave it at that save for the consequences of its failure. The entire theatrical future of Disneys animated films is now at stake. We now must deal with alt-right political actors proclaiming Lightyears failure as tied to online controversy over A) a same-sex kiss between two married grandmothers and B) Chris Evans replacing Tim Allen as Buzz Lightyear. Meanwhile, those same demos declare the triumph of Minions 2 as an anti-woke victory even as Minions are asexual and occasionally dress in drag. The same folks crowing about Top Gun: Maverick being a victory for conservative entertainment would be the same ones pointing out its multiple minority characters (including... gasp, a lady pilot) had it tanked.

Top Gun: Maverick and Transformers are a testament to the potential for adult-skewing nostalgia. Concurrently, Minions and Stranger Things are examples of new franchises aimed at todays kids being successful enough to become iconic and pop culture-shaping regardless of the homages, references or past-tense inspirations. Following years of Covid-caused delay, these new installments acted as generational coronations for both respective franchises. Their reception celebrated the triumph of the (comparatively) new amid a near-constant flow of refurbished, recycled and relaunched hand-me-downs with huge box office and viewership partially driven by the demographics which helped make them successful in the first place. The #GentleMinions meme and the record-crushing Stranger Things ratings are prime examples of what can still happen when you create new kid-friendly entertainment for todays kids. After all, you make more money from the first Harry Potter than trying to discover the next Harry Potter.

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'Minions 2' And 'Stranger Things' Show The Power Of Original Franchises - Forbes

What is a residential proxy? Here’s everything you need to know – TechRadar

What is a residential proxy?

A residential proxy is a type of proxy server. Proxy servers act as an intermediary for all the traffic between your devices and the websites you connect to. Using a proxy server means all your internet traffic looks like its coming from the proxy servers location, improving online anonymity, and allowing access to geo-blocked content such as YouTube videos not available in your country.

Normally, proxy server providers route your traffic through a data center. Residential proxies instead route your traffic through computers or phones connected to typical home ISPs. This makes residential proxies even more anonymous, better hiding the fact youre using a proxy and minimizing the chance your connection will be blocked.

Residential proxies cost significantly more than data center proxies on a per-month, per-GB basis, but typically offer better results because the proxy connection is better masked.

As an example, the Wise datacenter proxy plan from Smartproxy (opens in new tab) costs $200/month for 400GB. In comparison, the Starter residential proxy plan, also $200/month, only includes 20GB.

You can choose the more economical Micro residential proxy plan, which is $75/month for 5GB of data. For many business applications, this amount of monthly data will be more than enough.

Residential proxies can be used by individuals and businesses for any application where they want traffic to appear as if its coming from another location. Residential proxies are used heavily in digital advertising, affiliate testing, market price monitoring, web scraping, and social media automation.

The use of residential proxies is entirely legal. Of course, you shouldnt use a residential proxy to perform any illegal activity.

For example, residential proxies are often used to make web scraping harder for websites to block. Its legal to use a residential proxy to scrape websites that are publicly available, but illegal to scrape content from private websites.

A proxy will route all your internet traffic through an intermediary device. A VPN service performs a similar role but also encrypts all the data being transferred. This is more secure but has more overhead.

Residential proxies are the best choice for those looking to perform hundreds or thousands of requests, as theyre typically cheaper and faster than VPNs at scale. VPNs are a better choice for personal use, protecting yourself from hackers, and preventing ISP tracking.

You can read more about the differences in our guide on proxies vs VPNs (opens in new tab).

A rotating residential proxy gives you a new IP address from a pool each time you make a new connection. If you run a script to scrape content from a thousand pages of web content, for example, those connections will be sent from up to a thousand different connections. This type of proxy is difficult to track and block.

With a good residential proxy service, you can set how long your IP address will remain constant before being assigned a new one. Typically, theres a maximum of around 30 minutes. Rotating residential proxies change the IP address for every request you make.

So you can better understand the roles of virtual private networks and proxies, weve put together a guide on the difference between a VPN and a proxy (opens in new tab). You can read about how VPNs keep your data safe (opens in new tab) through the use of encrypted tunnels, and our pick of the best free and paid proxies (opens in new tab) available today.

TechRadar created this content as part of a paid partnership with SmartProxy. The contents of this article are entirely independent and solely reflect the editorial opinion of TechRadar.

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What is a residential proxy? Here's everything you need to know - TechRadar

Veterinary Antimicrobial Susceptibility Testing Market Analysis Trends, Growth Opportunities, Size, Type, Dynamic Demand and Drives with Forecast to…

Veterinary Antimicrobial Susceptibility TestingMarket: Overview

The drive for monitoring antimicrobial resistance in agricultural settings by public health policy makers in various countries is a key trend in the expansion of theveterinaryantimicrobial susceptibility testing market. Antimicrobial susceptibility testing (AST) is a key diagnostic approach used by veterinary practitioners in identifying most suitable treatments for bacterial infections. Developed nations have seen established guidelines for antimicrobial susceptibility testing. Some of the key livestock or animals where veterinary AST have become popular are dogs, cats, horses, cattle, pigs, and poultry. These testing technologies and methods are used by veterinary reference labs and universities. Key methods used include the disk diffusion technique and the broth dilution technique. Identifying the infecting pathogen and the possible choices of antibiotics are key to shaping the protocols in theveterinary antimicrobial susceptibility testingmarket.

The study presents a detailed assessment of key growth dynamics and emerging avenues in key consumer segments. The research authors strive to offer an in-depth, data-driven insights into new consumer propositions and the prevailing regulations in key regions.

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Veterinary Antimicrobial Susceptibility TestingMarket: Key Trends

The veterinary antimicrobial susceptibility testing market is driven by several health imperatives. The rise in awareness about health of companion animals and livestock is one of the key imperatives for identifying the bacterial infections and treating them. Another key driver for adopting veterinary AST is mounting concern of antibiotic resistance to animals and human health worldwide. The prevalence of zoonotic diseases is another factor propelling the use of AST in helping medical practitioners identify the right choice of dosage of antibiotics and whether they are at all needed. The veterinary AST market has made strides on the back of the advances in the lab infrastructure. The focus on standardized methodologies for future national surveillance programs is a key factor that has set the tone for product advancements. This might way to commercialization of automated veterinary AST systems for emerging and developing economies.

The growing threat of life-threatening illnesses and recurrent, chronic infections in livestock has spurred the market prospects of veterinary antimicrobial susceptibility testing methods. Increasing efforts of government and regulatory bodies to raise awareness about antimicrobial stewardship programs is a key trend. Advances in culture media and accessories and consumables.

Veterinary Antimicrobial Susceptibility TestingMarket: Competitive Dynamics and Key Developments

Some of the key players in the market are

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A growing number of companies developing veterinary AST are leaning on expanding their bacterial susceptibility profiles possible with their test methods. They are keen on complying with the latest guidelines. Some of the prominent companies in the veterinary AST market are bringing constant technological advancements in broth microdilution. A few aspiring players are adopting novel microfluidics to disrupt the marketspace.

Veterinary Antimicrobial Susceptibility TestingMarket: Regional Assessment

On the regional front, North America and Asia Pacific can be considered lucrative markets. The North America veterinary AST has thrived on the back of the presence of a well-established lab infrastructure for AST. Asian countries are witnessing rise in demands from the presence of a strong livestock markets. Some of the other promising regional markets are the Middle East, and Latin America. These are also considered largely untapped.

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TMR Research is a premier provider of customized market research and consulting services to business entities keen on succeeding in todays supercharged economic climate. Armed with an experienced, dedicated, and dynamic team of analysts, we are redefining the way our clients conduct business by providing them with authoritative and trusted research studies in tune with the latest methodologies and market trends.

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Rohit BhiseyHead Internet MarketingTel: +1-415-520-1050Website:https://www.tmrresearch.com/

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Veterinary Antimicrobial Susceptibility Testing Market Analysis Trends, Growth Opportunities, Size, Type, Dynamic Demand and Drives with Forecast to...

Laboratory Glassware and Plasticware Market Overview, Analysis, Trends, Size, Outlook and Forecast to 2031 – Digital Journal

Laboratory Glassware and Plasticware Market: Overview

The laboratory glassware and plasticware market is expected to gain good growth opportunities across the assessment period of 2020-2030 on the back of the rising applications of plastic and glass materials for clinical purposes in research activities, hospitals, and pharmaceuticals. The growing prevalence of chronic diseases is also an important growth factor for the laboratory glassware and plasticware market.

Laboratoryglassware is made from borosilicate glass while plasticware is made from different types of plastic materials. Laboratory glassware and plasticware include pipettes, pipette tips, storage containers, burettes, flasks, slides, vials, measuring cylinders, flasks, Petri dishes, test tubes, tubing, and others. The equipment is of great convenience to the range of activities across laboratories. Thus, all these factors bring profitable growth opportunities for the laboratory glassware and plasticware market.

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The expanding influence oflaboratory glassware and plasticwareacross a wide range of applications in research institutions, healthcare services, venture capitalists, diagnostic centers, medical device companies, contract research organizations, and others will bring tremendous growth opportunities for the laboratory glassware and plasticware market.

The report on the laboratory glassware and plasticware market by TMR Research helps the stakeholders and CXOs to explore varied aspects related to growth. The report has extensive information on a plethora of factors such as geographical dimensions, competitive trends, latest developments, and the threats across the laboratory glassware and plasticware market.

Furthermore, the report focuses on the impact of the COVID-19 outbreak on the laboratory glassware and plasticware market. The rising prevalence of COVID-19 and the economic impact of the outbreak on the laboratory glassware and plasticware market have been mentioned in detail.

Laboratory Glassware and Plasticware Market: Competitive Insights

The laboratory glassware and plasticware market is fragmented with many players in the ring for obtaining a prominent position. The players invest heavily in research and development activities for discovering novel insights. They also indulge in strategic collaborations.

Some well-entrenched players in the laboratory glassware and plasticware market are

Laboratory Glassware and Plasticware Market: Current Trends

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A Rise in Chronic Disease to Add Extra Stars of Growth to the Laboratory Glassware and Plasticware Market

The growing spread of chronic diseases and infections across a large chunk of the global populace is boosting drug development mechanisms. The development of drugs among a large number of research organizations increases the demand for laboratory glassware and plasticware extensively, eventually leading to an increase in the growth rate.

Vials for COVID-19 Vaccine to Propel Growth Prospects

The manufacturing of vials has increased substantially due to the large-scale production of vaccines across many countries. Many vaccines have been granted emergency-use authorization by numerous countries. These vaccines are stored in vials. Vials are made from borosilicate glass which has the capacity to withstand higher temperatures and is also resistant to other chemicals. Thus, the demand for vials is expanding exponentially.

Specialty glass maker Schott recently announced the delivery of 1 bn glass vials for COVID-19 vaccine doses. The company further stated its intentions to deliver more than 2 bn vials by the end of this year. Such developments bode well for the growth of thelaboratoryglassware and plasticware market.

Laboratory Glassware and Plasticware Market: Regional Perspective

The laboratory glassware and plasticware market in North America expects to gain a domination position during the forecast period on the back of the increasing number of research and development activities related to drug development and others. Asia Pacifics laboratory glassware and plasticware market is also anticipated to observe promising growth between 2020 and 2030.

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TMR Research is a premier provider of customized market research and consulting services to business entities keen on succeeding in todays supercharged economic climate. Armed with an experienced, dedicated, and dynamic team of analysts, we are redefining the way our clients conduct business by providing them with authoritative and trusted research studies in tune with the latest methodologies and market trends.

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Rohit BhiseyHead Internet MarketingTel: +1-415-520-1050Website:https://www.tmrresearch.com/

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Laboratory Glassware and Plasticware Market Overview, Analysis, Trends, Size, Outlook and Forecast to 2031 - Digital Journal

Level up: How gaming has the potential to drive engagement for brands – Exchange4Media

Brands are showing an increasing affinity to working with gamers for tapping into the growing demographics of the sector, which is enjoying an upward growth trajectory. There is a consensus in the industry that with increased support for the sector, gamers can help brands and products reach the right audience.

The world of gaming has clearly a lot to offer to the marketing world games and gamers form the centre but then there are developers, studios, composers, production houses, platforms, creators and others who are part of the larger process.

Animesh Agarwal, Founder and CEO, 8bit Creatives, a former esports athlete himself, points out: The growth of gaming depends on three solid pillars - gamers, the ecosystem and the infrastructure. The audience definitely wants to consume gaming content and production houses and gaming creators are coming up with newer formats of content like docu-series, web shows, and innovative streams to entertain and engage and take it to the next level. This will keep increasing the proportion of the population engaged in gaming.

Sharing similar views, Faraz Sayed, Director Media Planning, Carat India, says that due to its always-on nature, e-sports provide a perennial opportunity to drive value for the brands. Players who play competitively often live stream during the off-season as they hustle to improve and prepare for upcoming tournaments.

This means that fans are able to watch their favourite players practise all day, every day, and ask them questions whilst watching them get better at their sport. This is a tremendous opportunity for fans to engage directly with their favourite streamers, which in turn, gives brands a unique opportunity to attach themselves to fan passion points. Its a level of engagement that can be valued differently from passive traditional sports TV broadcasts, Sayed noted.

Growth Story

The Indian gaming market is set to value up to $5 billion by 2025. The domestic industry, comprising games, platforms, studios, players and talent management, attracted $350 million (approx. Rs 27,000 crore) in investments from venture capitalists between 2014 and 2020 (CAGR of 22%), with that figure ballooning up to $1.6 billion in just the first nine months 2021, a report by Maple Capital Advisors said. It should be noted that this figure was largely due to two major deals: Dream Sports and Mobile Premier League, which raised $785 million (approx. Rs 6,200 crore) and $375 million (approx. Rs 3,000 crore), respectively.

In 2022 itself, among a slew of other deals, Loco added $42 million (approx. Rs 332 crore) in funding to its already formidable kitty, while Rooter raised $25 million (approx. Rs 185 crore) in Series A funding, with the latter investing Rs 100 crore in the acquisition of leading e-sports teams like GodLike and other initiatives. Rooter has also recently acquired the media rights to all esports and gaming tournaments on Skyesports, a major host in the space.

Meanwhile, Loco, among other investments and acquisitions, has tied up with another gaming major Nodwin Gaming and secured digital screening rights for the latter's BGMI Master Series Tournament.

For Ashwin Suresh, Founder, Loco and Pocket Aces, this progression of the gaming industry in India is the same as abroad but at a much-accelerated pace. Gaming investors who had previously invested in markets like the US and Japan are now coming to India as this is where the new audience is. Its also important to remember that gaming markets in the West were built on the back of PCs and consoles and gaming rigs, which were expensive and already set a barrier to entry.

India, he says, is firmly a mobile-first market and has skipped that step. Hence, it is leading the world in the mobile gaming market. You can get a decent phone on which you can play any popular game for under Rs 10,000. Data is cheap and increasingly accessible across even remote parts of the country. All that is required to become a skilled gamer is practice and young people are seeing the opportunities for that in a hugely expanding market.

Piyush Kumar, Founder, Rooter, says India has provided a unique opportunity for international gaming conglomerates. In India, almost every household has a 10 to 25-year-old, who regularly plays games on the phone, and the market size is huge. Thats why you have huge companies that have never made mobile games before, making mobile versions for the Indian market, which then also do really well.

"Close to a million people are gaming content creators that log into Rooter every day, and that's the bottom of the pyramid. Then we have a roster of 3,000-5,000 popular professional creators to whom we have contracts with, and pay monthly salaries to create content for our channels. And the third tier is exclusive sponsorships that we've got with the top gaming and streaming talent in the country, says Kumar, saying that this adds up to a huge pool of consumers.

Mitesh Kothari, Co-Founder and CCO, White Rivers Media, believes that every platform, big or small, is looking to drive engagement and grow its user base, collaborations with up-and-coming pro-gamers are the way to go, and exclusive partnerships are just the beginning of the hopeful transformation Indian gamers have been waiting for.

Rishabh Bhansali, Co-Founder, FanClash, which recently raised $40 million (approx. Rs 318.17 crore) in Series B funding, points out that there are 500 million core esports viewers globally, growing at 20 per cent CAGR. In India, this number stands at 100 million and is expected to grow threefold by 2025.

Brands that are building fan engagement platforms, athletes and teams help them gain access to the fan community and help in faster adoption of the brands proposition. While for the gamers, the current conventional form of fan engagement is limited to fan interaction during streams, cheering through social media and a few LAN events.

Partnering with brands can broaden this fan engagement in a tangible way. For example, the concept of fantasy within esports transforms an avid fan from a passive viewer to an active team manager who can create his own imaginary team of real-life players and win cash/prizes based on the real-life performance of the chosen players in tournaments across the world, Bhansali added.

According to Suresh, investment companies, as well as advertisers (endemic and now, non-endemic) are increasingly turning to platforms like his, and others, because they are at the centre of this entire ecosystem. We work with gaming studios, their distribution channels, users themselves who download and play the games, a subset of whom stream videos of themselves playing the games and a smaller subset that plays competitively. And these competitive players have audiences and followers that reach up to the millions, and advertisers want to reach out to them.

Influencers are, without a doubt, one of the most indispensable and organic marketing agents today. They offer a unique human connection that helps brands relate to viewers and retain their interest. From the looks of it, weve got a lush abundance of credible influencers in the Indian gaming scene. While pro-gamers and esports athletes can enjoy the lucrative fruits of this multi-billion-dollar industry with these deals, brands can reach their desired audience, attract more traffic, and engage them in creative ways, says Kothari, pointing out that its truly a win-win for all involved.

Talking about gaming gaining acceptance in the country, Abhishek Aggarwal, Founder and CEO at Trinity Gaming, says in the past two years, parents have gone from complaining to him over email, calls, and personal interactions about the time their children waste on playing video games to lauding his gaming marketing and talent agencys efforts.

With gaming and esports becoming competitive events at international events like Commonwealth Games, Asian Games, and soon Olympics, coupled with the growth and chances for success in the field, many parents are now happy to encourage their kids to pursue gaming as a viable career option, says Aggarwal. Trinity Gaming will soon be doing outreach programs at colleges and universities to bring on board the next generation of pro gamers and creators, he added.

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Level up: How gaming has the potential to drive engagement for brands - Exchange4Media