Binky is an app that    does everything an app is expected to do. Its got posts. Its    got likes. Its got comments. Its got the infinitely scrolling    timeline found in all social apps, from Facebook to Twitter,    Instagram to Snapchat.  
    I open it and start scrolling. Images of people, foods, and    objects appear on and then vanish off the screen. Solar cooker.    B.F. Skinner. Shoes. Marmalade. Sports Bra. Michael Jackson.    Ganesha. Aurora Borealis. These are binks, the name for posts    on Binky.  
    I can like a bink by tapping a star, which unleashes an    affirming explosion. I can re-bink binks, too. I can swipe    left to judge them unsavory, Tinder-style, and I can swipe    right to signal approval. I am a binker, and I am binking.  
    Theres just one catch: None of it is real. Binky is a ruse, a    Potemkin-Village social network with no people, where the    content is fake and feedback disappears into the void. And it    might be exactly the thing that smartphone users wantand even    need.  
    * * *  
    Its strange to think of content as optional. When Bill Gates    declared that Content is    King in 1996, he meant that digital content creators would    make more money online than computer manufacturers. Gates cited    television as a precursor: It was an invention that created    many industries, but broadcastersthe content creatorswere the    long-term winners on TV.  
    Gates was right and wrong. Content, from e-commerce to social    media, did drive huge profits in the two decades since.    But equipment also produced enormous wealthjust look at Apple.    With the rise of Facebook, Google, Uber, Microsoft, Amazon, and    others, content stopped being a name for ideas alone and    started signifying a confluence of machines, services, media,    and ideas. This is the phenomenon some nickname #content (as a    hashtag), implying that the purpose of ideas is to fill every    moment with computational engagement. Technologys effect on    ordinary life is always more important than the ideas its    content carries.  
    Marshall McLuhan was the best theorist of media as mechanisms    for behavior rather than channels for ideas. His famous quip    the medium is the message was meant to deemphasize content in    favor of the media forms that make it possible. For McLuhan,    the meaning of individual books, television programs, newspaper    articles, movies, and software programs is just a distraction.    More important: how those media change the way people think and    behave in aggregate. The book, for example, creates a society    for which knowledge is singular, certain, and authoritative    thanks to the uniformity of print.  
    The smartphones effects have evolved and changed. When I wrote    about the iPhone shortly after its launch, I called it the geeks Chihuahua: a    glass-and-metal companion that people could hold, stroke, and    peta toy dog for the tech set. Some years later, after games,    apps, and social media made smartphone use compulsive, I dubbed    the device the    cigarette of this century: a source of obsessive attention    that, like smoking, brings people together in a shared    dependency whose indulgence also produces the calming relief of    new data.  
    It doesnt make sense to talk about the meaning of cigarettes    or Chihuahuas. Their meaning is the pattern of their use.    Thats the thing about content: Its form and meaning matters    less than how it changes peoples behavior. And when it comes    to smartphones, seeing and touching them is far more important    than processing the meaning they deliver.  
    * * *  
    Binky eviscerates meaning by design. Every bink on Binky is a    labeled image, chosen randomly and generated endlessly. Liking    a bink does nothing. Swiping or re-binking sends binks nowhere.    The comments are my favorite: A keyboard appears on which to    type them, but each key-tap reveals a whole word in a    pre-generated comment. Words, tags, or emoji continue appending    until I stop typing. This looks amazing! #harlemshake    #wordsToLiveBy #rofl, or I dunno, I like this but its    problematic .  
    Binky is a social network app with no network and no    socializing. And yet, Binky is not just as satisfying as real    social apps like Twitter or Instagram, but even more    satisfying than those services. Its posts are innocuous:    competent but aesthetically unambitious photos of ordinary    things and people. Should binkers feel the urge to express    disgust at Linus Paulding or Lederhosen, they can swipe left,    and Binky accommodates without consequence. And the app doesnt    court obsession by counting followers or likes or re-binks.  
    Dan Kurtz, the game developer and improv actor who created    Binky, tells me that the idea for the app arose partly from his    own feelings after reading through the current updates on    Facebook or Twitter while waiting for a train. I dont even    want that level of cognitive engagement with anything, he    explains, but I feel like I ought to be looking at my    phone, like its my default state of being. Kurtz wondered    what it would look like to boil down those services into their    purest, most content-free form. This is what people really want    from their smartphones. Not content in the sense of quips,    photos, and videos, but content as the repetitive action of    touching and tapping a glass rectangle with purpose and seeing    it nod in response.  
    Binky also offers a new take on the smartphones effects,    McLuhan-style. Some of the toy-dog aspects of mobile computing    remain, along with the compulsive ones, too. But the novelty of    touching the smartphone has long since ended, and the angst of    its compulsive use is universally acknowledged. Those habits    are here to stay, like it or not.  
    Standard smartphone fare inspires users to create content whose    publication accrues value for the tech titans that operate    walled-garden services. Those businesses transform that    aggregated attention into revenue and stock value in turn.    Meanwhile, the pleasure and benefit of those services dwindles    by the day, as conflict and exhaustion suffocate delight and    utility.  
    Binky offers a way to see and tolerate that new normalcy. What    if the problem with smartphones isnt the compulsion to keep up    with the new ideas they deliver, but believing that the meaning    of those ideas matters in the first place? Binky offers all the    pleasure of tapping, scrolling, liking, and commenting without    any of the burden of meaning.  
    The app frames its intervention with humor and mockery. Its    name is a trademark for baby pacifiers, an image that also    adorns the apps icon. Calling it Binky implies a global    infancy among apps, but also a legitimate comfort thanks to    Binkys succor. And Kurtz initially conceived of the app in a    Comedy Hack Day mini-hackathon held by Cultivated Wit, a firm    that produces, well, contentvideos and events and software and    the like. Forged from games and comedy, Binky might look like    an ironic joke to some.  
    Is a baby pacifier just a parody? Kurtz retorts when I press    him on the matter. Its a good point; something that replaces    another isnt always a joke. He reminds me of my own ironic    app, which, to my delight, he cites as an inspiration: a game    called Cow    Clicker that boiled down Facebook games to their purest    form like Binky does social apps. In both cases, irony offers    an in-road for some but burns out fast. Deliberate use always    wins.  
    On that front, Kurtz makes his faith in the apps earnest    utility clear. Look, all we want from our apps is to see new    stuff scroll up from the bottom of the screen, the Binky    website reads. It doesnt matter what the stuff is. Thats no    gag; its an incisive elucidation of why people want to handle    their smartphones so often. By sparing the mental and    emotional effort of taking in content and spitting back    approval and commentary, Binky makes it possible to experience    the smartphone as such, as a pure medium for its behavior    rather than a delivery channel for social-media content.  
    Thats also where apps start, it turns out. Kurtz wanted to    learn iOS programming, and he reasoned that the best approach    would be to incorporate all the standard interface widgets.    Binky was the result. Whats an app without content? Pure,    unadulterated tapping and scrolling through the hollowed-out    interfaces that all apps now share.  
    * * *  
    Theres a use of cigarettes beyond their chemical effects.    Smoking gives people something to hold and something to do with    their hands. McLuhan called it poise. And smartphones offer    something similar. At the bus stop, in the elevator, in front    of the television, on the toilet, the smartphone offers purpose    to idle fingers. To use one is more like knitting or doodling    than it is like work or play. It is an activity whose ends are    irrelevant. One that is conducted solely to extract nervous    attention and to process it into exhaust.  
    There have been attempts to cure the ills of smartphone    compulsion. Fidget cubes and spinners offer a recent    example, doodads that offer mechanical intrigue that might,    some users hope, distract them from the draw of the smartphone.    But these devices fail to cop to the smartphones victory in    standardizing the mechanics of idle effort. The tapping, the    scrolling, the liking, the #content, even. Those must be    preserved. Binky offers an unexpected salve: a way to use a    smartphone without using one to do anything in particular.    Isnt that all anyone really wants?  
More:
The App That Does Nothing - The Atlantic