Archive for March, 2021

NFT goldrush: A roundup of the strangest nonfungible tokens – CNET

A .gif of Nyan Cat sold for lots and lots (and lots) of money as an NFT.

NFTs have temporarily taken the reins from cryptocurrency as the strangest online trend. Nonfungible tokens have become a sensation, or scandal, thanks to the headline-grabbing insanity of it all: Memes being sold for the cost of a Tesla, tweets fetching seven-figure bids and digital art selling for $69 million.

A quick catchup: Nonfungible assets are those that aren't interchangeable with one another. Every $100 bill holds the same value as any other $100 bill, therefore they are fungible. Houses, cars and collectables are nonfungible: Houses of the same size on the same street will sell for different prices, and the same model of the same car can similarly vary in cost.

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Which takes us to nonfungible tokens. They're essentially certifications of ownership recorded on a blockchain. Nonfungible tokens put the ownership of a digital product -- be it digital art, a video clip or even just a jpeg or gif -- on that ledger. In the age of NFTs, downloading a picture is like owning a print. Having the NFT is like owning the original painting.

Real digital artists are making real money on NFTs. Take Beeple. He's a digital artist with a huge fanbase, over 1.8 million followers on Instagram. Art he sold as an NFT recently fetched $69 million in a Christie's auction. That's insane to you or me, but not to people who frequent Christie's auctions, who spend $60 million on abstract expressionist paintings.

But even if there is a small percentage of NFT sales you can make sense of, there are many more which are absolutely, positively nuts.

For example...

When COVID-19 lockdown began last March, Brooklyn filmmaker Alex Ramrez-Mallis and four friends did the obvious thing: Started sending audio recordings of their farts to one another through a WhatsApp group chat. One year later, Ramrez-Mallis is auctioning 52 minutes of audio flatulence as an NFT.

The auction's starting price: $85. Would you pay $85 for farts? Would be a solid investment if you did, since someone out there was ultimately willing to pay 0.24 ethereum, or about $420, for the NFT. What's more, in addition to selling the 52-minute recording, he's also selling NFTs for individual farts. Only one has been sold: Fart #420, for about $90.

"If people are selling digital art and GIFs, why not sell farts?" Ramrez-Mallistold the New York Post. Truer words, never spoken.

Bad Luck Brian.

Remember Bad Luck Brian? It was a meme popularized in 2012, when a yearbook photo of high school student Kyle Craven, depicting him with braces and a plaid sweater, was posted to Reddit. People would post the picture with macro captions of unfortunate events, like "Escapes burning building. Gets hit by firetruck." (Most of the good ones are too NSFW for me to post here.)

Kyle Craven has had the last laugh, though, selling the yearbook photo as an NFT for $36,000. It's kind of a beautiful underdog story for the digital age. Kind of.

This art was sold as an NFT in $38,000 in 2018 and flipped three years later for $320,000.

This one is dumb, but also is an illustrative example of why people are buying NFTs: to sell them for more later on.

The above piece of art is like a Pokemon card for a hell-creature merge of Homer Simpson and Pepe the frog. Homer Simpson is, well, Homer Simpson, and Pepe is an internet frog that's popular on 4chan and other areas of the internet. The NFT for this art recently sold for $320,000.

The crazy part? The person who sold it wasn't its creator.He bought it back in 2018 for $38,000. So as preposterous as all of this NFT business is, it's worth noting that some people are actually making a lot of money flipping them.

Now we get into the stupid money.

Nyan Cat was a YouTube sensation nearly 10 years ago. It was a video of a pixelated cat with a Pop-Tart for a torso, along with the tune of a Japanese pop song. It has over 185 million views on YouTube, and has become a ubiquitous gif in the years since.

"The design of Nyan Cat was inspired by my cat Marty, who crossed the Rainbow Bridge but lives on in spirit," wrote its creator on the sales page for the NFT of Nyan Cat. It would end up selling for 300 ethereum -- $531,000.

"Just setting up my twtter," tweeted Jack Dorsey, co-founder and CEO of Twitter, back in 2006. Turns out that each of those words is worth over $625,000, as the NFT for that tweet is currently at auction, with the top bid sitting at $2.5 million.

Dorsey has said the proceeds will be turned to Bitcoin and donated to GiveDirectly, a charity that helps six African countries with COVID-19 relief.

The philanthropy is nice -- not to be understated, since it'll likely save thousands of lives -- but there's also some clever marketing at play here. NFTs are closely related to cryptocurrency, since both are based on blockchain, to the point where NFTs are almost always bought with Ethereum, the second biggest currency after Bitcoin. So if you're a big investor in cryptocurrency, like Dorsey is, inflating the NFT bubble isn't a bad way to help your cryptoholdings appreciate.

Which is why it's not surprising to see Tesla CEO Elon Musk tweet about NFTs, and tease selling one in the future.

But despite the philanthropy, the guerrilla marketing and the distinct possibility that the buyer will be able to flip the tweet for $10 million in a few years, dropping $2.5 million on a tweet is a sign we've entered a new era of internet insanity.

See also: NFTs explained: These pricey tokens are as weird as you think they are

Now playing: Watch this: Tesla invests $1.5B in Bitcoin, E3 to go digital

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Google’s AlphaGo computer beats human champ Lee Sedol in …

SEOUL, South Korea -- Game not over? Human Go champion Lee Sedol says Google's Go-playing program AlphaGo is not yet superior to humans, despite its 4:1 victory in a match that ended Tuesday.

The week-long showdown between the South Korean Go grandmaster and Google DeepMind's artificial intelligence program showed the computer software has mastered a major challenge for artificial intelligence.

"I don't necessarily think AlphaGo is superior to me. I believe that there is still more a human being could do to play against artificial intelligence," Lee said after the nearly five-hour-long final game.

AlphaGo had the upper hand in terms of its lack of vulnerability to emotion and fatigue, two crucial aspects in the intense brain game.

"When it comes to psychological factors and strong concentration power, humans cannot be a match," Lee said.

But he added, "I don't think my defeat this time is a loss for humanity. It clearly shows my weaknesses, but not the weakness of all humanity."

He expressed deep regret for the loss and thanked his fans for their support, saying he enjoyed all five matches.

Lee, 33, has made his living playing Go since he was 12 and is famous in South Korea even among people who do not play the game. The entire country was rooting for him to win.

The series was one of the most intensely watched events in the past week across Asia. The human-versus-machine battle hogged headlines, eclipsing reports of North Korean threats of a pre-emptive strike on the South.

The final game was too close to call until the very end. Experts said it was the best of the five games in that Lee was in top form and AlphaGo made few mistakes. Lee resigned about five hours into the game.

The final match was broadcast live on three major TV networks in South Korea and on big TV screens in downtown Seoul.

Google estimated that 60 million people in China, where Go is a popular pastime, watched the first match on Wednesday.

Before AlphaGo's victory, the ancient Chinese board game was seen as too complex for computers to master. Go fans across Asia were astonished when Lee, one of the world's best Go players, lost the first three matches.

Lee's win over AlphaGo in the fourth match, on Sunday, showed the machine was not infallible: Afterward, Lee said AlphaGo's handling of surprise moves was weak. The program also played less well with a black stone, which plays first and has to claim a larger territory than its opponent to win.

Choosing not to exploit that weakness, Lee opted for a black stone in the last match.

Go players take turns placing the black and white stones on 361 grid intersections on a nearly square board. Stones can be captured when they are surrounded by those of their opponent.

To take control of territory, players surround vacant areas with their stones. The game continues until both sides agree there are no more places to put stones, or until one side decides to quit.

Google officials say the company wants to apply technologies used in AlphaGo in other areas, such as smartphone assistants, and ultimately to help scientists solve real-world problems.

As for Go, other top players are bracing themselves.

Chinese world Go champion Ke Jie said it was just a matter of before top Go players like himself would be overtaken by artificial intelligence.

"It is very hard for Go players at my level to improve even a little bit, whereas AlphaGo has hundreds of computers to help it improve and can play hundreds of practice matches a day," Ke said.

"It does not seem like a good thing for we professional Go players, but the match played a very good role in promoting Go," Ke said.

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The Pastry A.I. That Learned to Fight Cancer – The New Yorker

One morning in the spring of 2019, I entered a pastry shop in the Ueno train station, in Tokyo. The shop worked cafeteria-style. After taking a tray and tongs at the front, you browsed, plucking what you liked from heaps of baked goods. What first struck me was the selection, which seemed endless: there were croissants, turnovers, Danishes, pies, cakes, and open-faced sandwiches piled up everywhere, sometimes in dozens of varieties. But I was most surprised when I got to the register. At the urging of an attendant, I slid my items onto a glowing rectangle on the counter. A nearby screen displayed an image, shot from above, of my doughnuts and Danish. I watched as a set of jagged, neon-green squiggles appeared around each item, accompanied by its name in Japanese and a price. The system had apparently recognized my pastries by sight. It calculated what I owed, and I paid.

I tried to gather myself while the attendant wrapped and bagged my items. I was still stunned when I got outside. The bakery system had the flavor of magica feat seemingly beyond the possible, made to look inevitable. I had often imagined that, someday, Id be able to point my smartphone camera at a peculiar flower and have it identified, or at a chess board, to study the position. Eventually, the tech would get to the point where one could do such things routinely. Now it appeared that we were in this world already, and that the frontier was pastry.

Computers learned to see only recently. For decades, image recognition was one of the grand challenges in artificial intelligence. As I write this, I can look up at my shelves: they contain books, and a skein of yarn, and a tangled cable, all inside a cabinet whose glass enclosure is reflecting leaves in the trees outside my window. I cant help but parse this sceneabout a third of the neurons in my cerebral cortex are implicated in processing visual information. But, to a computer, its a mess of color and brightness and shadow. A computer has never untangled a cable, doesnt get that glass is reflective, doesnt know that trees sway in the wind. A.I. researchers used to think that, without some kind of model of how the world worked and all that was in it, a computer might never be able to distinguish the parts of complex scenes. The field of computer vision was a zoo of algorithms that made do in the meantime. The prospect of seeing like a human was a distant dream.

All this changed in 2012, when Alex Krizhevsky, a graduate student in computer science, released AlexNet, a program that approached image recognition using a technique called deep learning. AlexNet was a neural network, deep because its simulated neurons were arranged in many layers. As the network was shown new images, it guessed what was in them; inevitably, it was wrong, but after each guess it was made to adjust the connections between its layers of neurons, until it learned to output a label matching the one that researchers provided. (Eventually, the interior layers of such networks can come to resemble the human visual cortex: early layers detect simple features, like edges, while later layers perform more complex tasks, such as picking out shapes.) Deep learning had been around for years, but was thought impractical. AlexNet showed that the technique could be used to solve real-world problems, while still running quickly on cheap computers. Today, virtually every A.I. system youve heard ofSiri, AlphaGo, Google Translatedepends on the technique.

The drawback of deep learning is that it requires large amounts of specialized data. A deep-learning system for recognizing faces might have to be trained on tens of thousands of portraits, and it wont recognize a dress unless its also been shown thousands of dresses. Deep-learning researchers, therefore, have learned to collect and label data on an industrial scale. In recent years, weve all joined in the effort: todays facial recognition is particularly good because people tag themselves in pictures that they upload to social networks. Google asks users to label objects that its A.I.s are still learning to identify: thats what youre doing when you take those Are you a bot? tests, in which you select all the squares containing bridges, crosswalks, or streetlights. Even so, there are blind spots. Self-driving cars have been known to struggle with unusual signage, such as the blue stop signs found in Hawaii, or signs obscured by dirt or trees. In 2017, a group of computer scientists at the University of California, Berkeley, pointed out that, on the Internet, almost all the images tagged as bedrooms are clearly staged and depict a made bed from 2-3 meters away. As a result, networks have trouble recognizing real bedrooms.

Its possible to fill in these blind spots through focussed effort. A few years ago, I interviewed for a job at a company that was using deep learning to read X-rays, starting with bone fractures. The programmers asked surgeons and radiologists from some of the best hospitals in the U.S. to label a library of images. (The job I interviewed for wouldnt have involved the deep-learning system; instead, Id help improve the Microsoft Paint-like program that the doctors used for labelling.) In Tokyo, outside the bakery, I wondered whether the pastry recognizer could possibly be relying on a similar effort. But it was hard to imagine a team of bakers assiduously photographing and labelling each batch as it came out of the oven, tens of thousands of times, for all the varieties on offer. My partner suggested that the bakery might be working with templates, such that every pain au chocolat would have precisely the same shape. An alternative suggested by the machines retro graphicsbut perplexing, given the systems uncanny performancewas that it wasnt using deep learning. Maybe someone had gone down the old road of computer vision. Maybe, by really considering what pastry looked like, they had taught their software to see it.

Hisashi Kambe, the man behind the pastry A.I., grew up in Nishiwaki City, a small town that sits at Japans geographic center. The city calls itself Japans navel; surrounded by mountains and rice fields, its best known for airy, yarn-dyed cotton fabrics woven in intricate patterns, which have been made there since the eighteenth century. As a teen-ager, Kambe planned to take over his fathers lumber business, which supplied wood to homes built in the traditional style. But he went to college in Tokyo and, after graduating, in 1974, took a job in Osaka at Matsushita Electric Works, which later became Panasonic. There, he managed the companys relationship with I.B.M. Finding himself in over his head, he took computer classes at night and fell in love with the machines.

In his late twenties, Kambe came home to Nishiwaki, splitting his time between the lumber mill and a local job-training center, where he taught computer classes. Interest in computers was soaring, and he spent more and more time at the school; meanwhile, more houses in the area were being built in a Western style, and traditional carpentry was in decline. Kambe decided to forego the family business. Instead, in 1982, he started a small software company. In taking on projects, he followed his own curiosity. In 1983, he began working with NHK, one of Japans largest broadcasters. Kambe, his wife, and two other programmers developed a graphics system for displaying the score during baseball games and exchange rates on the nightly news. In 1984, Kambe took on a problem of special significance in Nishiwaki. Textiles were often woven on looms controlled by planning programs; the programs, written on printed cards, looked like sheet music. A small mistake on a planning card could produce fabric with a wildly incorrect pattern. So Kambe developed SUPER TEX-SIM, a program that allowed textile manufacturers to simulate the design process, with interactive yarn and color editors. It sold poorly until 1985, a series of breaks led to a distribution deal with Mitsubishis fabric division. Kambe formally incorporated as BRAIN Co., Ltd.

For twenty years, BRAIN took on projects that revolved, in various ways, around seeing. The company made a system for rendering kanji characters on personal computers, a tool that helped engineers design bridges, systems for onscreen graphics, and more textile simulators. Then, in 2007, BRAIN was approached by a restaurant chain that had decided to spin off a line of bakeries. Bread had always been an import in Japanthe Japanese word for it, pan, comes from Portugueseand the countrys rich history of trade had left consumers with ecumenical tastes. Unlike French boulangeries, which might stake their reputations on a handful of staples, its bakeries emphasized range. (In Japan, even Kit Kats come in more than three hundred flavors, including yogurt sake and cheesecake.) New kinds of baked goods were being invented all the time: the carbonara, for instance, takes the Italian pasta dish and turns it into a kind of breakfast sandwich, with a piece of bacon, slathered in egg, cheese, and pepper, baked open-faced atop a roll; the ham corn pulls a similar trick, but uses a mixture of corn and mayo for its topping. Every kind of baked good was an opportunity for innovation.

Analysts at the new bakery venture conducted market research. They found that a bakery sold more the more varieties it offered; a bakery offering a hundred items sold almost twice as much as one selling thirty. They also discovered that naked pastries, sitting in open baskets, sold three times as well as pastries that were individually wrapped, because they appeared fresher. These two facts conspired to create a crisis: with hundreds of pastry types, but no wrappersand, therefore, no bar codesnew cashiers had to spend months memorizing what each variety looked like, and its price. The checkout process was difficult and error-pronethe cashier would fumble at the register, handling each item individuallyand also unsanitary and slow. Lines in pastry shops grew longer and longer. The restaurant chain turned to BRAIN for help. Could they automate the checkout process?

AlexNet was five years in the future; even if Kambe and his team could have photographed thousands of pastries, they couldnt have pulled a neural network off the shelf. Instead, the state of the art in computer vision involved piecing together a pipeline of algorithms, each charged with a specific task. Suppose that you wanted to build a pedestrian-recognition system. Youd start with an algorithm that massaged the brightness and colors in your image, so that you werent stymied by someones red shirt. Next, you might add algorithms that identified regions of interest, perhaps by noticing the zebra pattern of a crosswalk. Only then could you begin analyzing image featurespatterns of gradients and contrasts that could help you pick out the distinctive curve of someones shoulders, or the A made by a torso and legs. At each stage, you could choose from dozens if not hundreds of algorithms, and ways of combining them.

For the BRAIN team, progress was hard-won. They started by trying to get the cleanest picture possible. A document outlining the companys early R. & D. efforts contains a triptych of pastries: a carbonara sandwich, a ham corn, and a minced potato. This trio of lookalikes was one of the systems early nemeses: As you see, the text below the photograph reads, the bread is basically brown and round. The engineers confronted two categories of problem. The first they called similarity among different kinds: a bacon pain dpi, for instancea sort of braided baguette with bacon insidehas a complicated knotted structure that makes it easy to mistake for sweet-potato bread. The second was difference among same kinds: even a croissant came in many shapes and sizes, depending on how you baked it; a cream doughnut didnt look the same once its powdered sugar had melted.

In 2008, the financial crisis dried up BRAINs other business. Kambe was alarmed to realize that he had bet his company, which was having to make layoffs, on the pastry project. The situation lent the team a kind of maniacal focus. The company developed ten BakeryScan prototypes in two years, with new image preprocessors and classifiers. They tried out different cameras and light bulbs. By combining and rewriting numberless algorithms, they managed to build a system with ninety-eight per cent accuracy across fifty varieties of bread. (At the office, they were nothing if not well fed.) But this was all under carefully controlled conditions. In a real bakery, the lighting changes constantly, and BRAINs software had to work no matter the season or the time of day. Items would often be placed on the device haphazardly: two pastries that touched looked like one big pastry. A subsystem was developed to handle this scenario. Another subsystem, called Magnet, was made to address the opposite problem of a pastry that had been accidentally ripped apart.

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The Pastry A.I. That Learned to Fight Cancer - The New Yorker

European Union and Council of Europe to further strengthen co-operation with authorities in North Macedonia towards consolidation of human rights…

Skopje, 22 March 2021 - The joint European Union and Council of Europe programme Horizontal Facility for the Western Balkans and Turkey 2019-2022 has been a valuable support to North Macedonia in particular to further strengthen fundamental freedom and human rights of citizens, concluded the participants of the Second Beneficiary Steering Committee Meeting taking place online today in Skopje. The programme will continue assisting authorities to comply with European standards in the field of human rights, rule of law and democracy.

During the meeting partner and beneficiary institutions took stock of the Horizontal Facility II key achievements, welcoming the flexibility of the programme to tackle key challenges during implementation, in particular in the context of the COVID-19 pandemic.

In her address, Deputy Director, Horizontal Facility Beneficiary Co-ordinator - Ministry of Foreign Affairs of North Macedonia, Gorica Atanasova Gjorevska expressed her appreciation and support for the dedicated implementation of the objectives of the Joint Programme of the European Union/Council of Europe - Horizontal Facility II, stressing the active involvement of the beneficiary institutions and stakeholders in the continuous realisation of the projects, in these very difficult conditions and pandemic environment. The Annual Steering Committee is yet another opportunity for all of us to assess the progress made, as well as to discern the areas in which my country needs further assistance in the domestic reform processes while remaining dedicated to the European agenda" said Atanasova Gjorevska.

In his remarks, the Head of Cooperation in the Delegation of the European Union to the Republic of North Macedonia, Nicola Bertolini stressed that: With our joint and continuous efforts in the framework of the European Union and Council of Europe Horizontal Facility initiative, we have managed to develop strong partnership, trust and we have delivered numerous positive results in the field of human rights, rule of law, that contribute to the overall reform processes in North Macedonia and the whole region.

The Head of Programming Department in the Council of Europe Office of the Directorate General of Programmes, Pilar Morales, underlined that: The Council of Europe, hand in hand with the European Union and the domestic partners, remains now more than ever, in this particular challenging context, committed to support North Macedonia to forge ahead with its reform agenda and advance on its EU path and compliance with Council of Europe standards.

With a dedicated budget of over 4.1 million, the EU and Council of Europe joint Horizontal Facility II programme is currently implementing six major actions in North Macedonia. Through the technical assistance, these actions are supporting the needs of the public authorities in addressing important reforms to ensure justice, fight corruption and organised crime, promote diversity and equality and to advance freedom of media and freedom of expression, within the framework of the EU enlargement process.

The Horizontal Facility II joint programme was created as a co-operation initiative of the European Union and Council of Europe to assist Beneficiaries in the Western Balkans and Turkey to comply with Council of Europe standards and, where relevant, the European Union acquis in the framework of the enlargement process.

Despite the effect that COVID-19 pandemic had on the implementation of the actions under the Horizontal Facility II in North Macedonia, notable results were achieved during its second year of implementation.

In the field of ensuring justice and equal rights with the support of the programme, the provision of free legal aid services for the citizens of North Macedonia has been consolidated. This framework an informational and awareness raising campaign promoting better access and more efficient free legal aid services for the citizens of North Macedonia has been conducted in close co-operation with the Ministry of Justice.

In the efforts to guarantee prisoners rights, the consolidation of External Oversight Mechanism and the awareness raising initiative to promote this mechanism have contributed to a better protection against the violations perpetrated by prisons police. Furthermore, in co-operation with the Directorate for the Execution of Sanctions important progress has been identified towards addressing violent extremism and radicalisation in prisons.

To support the authorities in the fight against corruption and economic crime, key contribution has been provided in the effective implementation of the EU Directive and the Council of Europe Recommendation on whistle-blowers. In addition, consultations and guidance was provided to the authorities in the process of reviewing the draft amendments to Anti Money Laundry/Combatting the Financing of Terrorism Law, and related Strategy. Starting from this year, with the support of the programme a training centre within the State Commission for Prevention of Corruption of North Macedonia is being established, which will provide capacity building and knowledge tools in the framework of fighting corruption and economic crime.

Referring to the efforts in fighting discrimination and promoting diversity, assistance was provided to the Ministry of Labour and Social Policy in the process of integrating key standards and recommendations from the European Commission against Racism and Intolerance (ECRI), in the country reforms and policies to counter discrimination. Furthermore, key raising awareness initiatives have been introduced in various communities in North Macedonia to promote protection of rights of LGBTI persons, and fight hate speech.Focusing on the work to combat human trafficking in North Macedonia, the programme has provided important contribution in the process of improving the identification, protection of, and assistance to victims of human trafficking for the purpose of labour exploitation, with a particular attention on children. During this period, support was given to the authorities in the process of ensuring effective legal aid and representation for the victims of domestic violence, while working together with civil society organisations to promote and raise awareness on the dangers of human trafficking for various vulnerable communities.

In the field of freedom of expression, key assistance was provided in promoting freedom of expression and freedom of the media in North Macedonia helping key actors in their endeavours to improve the application of European standards related to freedom of speech. Important consultations and expertise on the amendments to the Criminal Code of North Macedonia to ensure more safety for journalists, were conducted in co-operation with the Public Prosecutor's Office and the Ministry of Justice. In addition, capacity building activities and knowledge tools have been shared with the community of legal professionals in North Macedonia aiming to improve the application of the European Convention on Human Rights and the Court case-law on freedom of expression in North Macedonia.

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IAEA Director General Highlights Global Impact of Cooperation with European Union, Calls for Closer Partnership | IAEA – International Atomic Energy…

At the European Parliament this morning, IAEA Director General Rafael Mariano Grossi emphasized the importance of the European Union as a major partner and supporter of the IAEA, especially in the area of safeguards, security and safety. During his exchange with MEPs, he called for even closer cooperation to address global challenges related to non-proliferation, climate change and sustainable development worldwide. Mr Grossi spoke through video link during ajoint hybrid session of the Subcommittee on Security and Defence (SEDE), the Committee on Foreign Affairs (AFET) and the Committee for Industry, Research and Energy (ITRE) the first time for an IAEA Director General to speak at the European Parliament.

The IAEA is a vehicle through which the European Union can achieve its Agenda for a Renewed Multilateralism and fulfil its Agenda 2030, Mr Grossi stated. I believe that your noble objectives of: strengthening global recovery and tackling inequalities; of winning the race against climate change and restoring our relationship with nature; and of building partnerships and alliances will be easier to achieve when you work with, and support, the IAEA, Mr Grossi stated in the virtual exchange.

Since 2008, the EU has contributed approximately 140 million, including 10.8 million in 2020, in extrabudgetary funds to the IAEA. The contributions have been pivotal in supporting projects in nuclear safety and security, as well as technical cooperation, to ensure all nations benefit from the peaceful uses of nuclear technology.

Mr Grossi highlighted the scope of the Agencys work and its relevance to achieve the Sustainable Development Goals. Nuclear techniques and technologies help countries protect their crops, protect their health through nuclear medicine all over the world, he said. Furthermore, the IAEA is an indispensable player when it comes to fighting, for example, plastic pollution through isotopic tracers.

In light of the pandemic, the IAEA launched ZODIAC, a major initiative to preventfuture outbreaks of diseases that spread from animals to humans. By using nuclear-derived technologies to detect viruses and antibodies in animals and humans, we will build up the defences of countries at the forefront of these outbreaks, Mr Grossi stated. It will be nuclears contribution to reducing the chance that the world falls victim again to a devastating pandemic like COVID-19. We see many EU Member States increasing their contributions to our activities in the area of nuclear applications.

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