When it comes to    building digital relationships with your customers--whether    it's through a mobile app, a portal, or a new device--what    matters is the user experience.     Customers' loyalty (and the share of their wallets they    devote to you) depends in large part on how they feel about    your digital product or channel. Bad experiences hurt the brand    and leave money on the table.  
    Today, CIOs are getting involved in building products for    external customers, but unfortunately,     creating great user experiences continues to be a struggle    for many big IT shops. I see many companies that still believe    that pairing a business analyst with overloaded business    stakeholders will yield compelling digital products. Instead,    the result is typically a laundry list of confused and    confusing "business requirements" that yields a system that    costs a lot and fails to excite (or even meet the expectations    of) customers.  
    Creating Passionate Users  
    Good user experience (UX) designers have been tackling this    problem for the last decade. To be clear, I don't mean doing    more usability testing to make systems more "intuitive." This    old-school approach grew up in the 1980s and '90s when    computers were utilitarian data-entry and processing tools.    "Usability" meant increasing task efficiency and reducing    data-entry errors.  
    I mean embracing the strategic value of UX design. UX    strategists focus on creating passionate users (engagement),    getting them to come back again and again (repeat visits) and    making products fun (gamification is all the rage). A    strategically oriented UX designer is a complex problem-solver    who can blend business objectives, technology capabilities and    a rich understanding of users into innovative and compelling    digital products and services.  
    How can CIOs use UX strategy to create digital products and    services that are     fun and easy to use, and that deliver all the business    value they can? The challenges lie in today's    requirements-gathering and budgeting processes.  
    This is what I see quite often: Business requirements and scope    are defined, budgets and time lines are set. A contractor is    hired to turn requirements into wireframes (low-fidelity screen    designs). The UX designer presents the wireframes, and    stakeholders suddenly start remembering things that didn't come    out during the requirements-gathering stage. The CIO now faces    a dilemma: miss time lines or plow forward knowing that what    you release may not meet objectives.  
    A savvy UX designer will    take a different approach to gathering requirements for a new    project, or can breathe new life into an underperforming one.    The strategic UX designer will get out of the office and talk    to customers. For example, she may create a "user journey" that    shows how your PC-based channel is not available to users when    they need it. Perhaps there's an opportunity for a mobile app?  
    She may create personas and scenarios that go deeper than    marketing-driven demographics and segmentation to shed light on    customer goals and motivations that are missed by your channel.    Perhaps there's an opportunity to use game mechanics to improve    engagement?  
    Done right, UX strategy shows stakeholders how to deliver value    to target customers. This is a much better basis for    determining business requirements and project scope. Focusing    on the customer experience also allows the team to make the    proper trade-offs when desirable features run up against the    realities of time and budget.  
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How to Create Digital Products That Customers Love