Archive for the ‘Knockout Game’ Category

Right now, there are a few World Cups to be won- Rohit Sharma on his cricket future – CricTracker

by CricTracker Author

Published - Jan 7, 2020 7:04 pm | Updated - Jan 7, 2020 7:04 pm

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One of the things that has alluded Team India despite its sustained consistency in the past 6-7 years is an ICC Trophy. The last time, the Men in Blue laid hands on a global trophy was way back in 2013 when they defeated hosts England in a nail-biting final at Edgbaston.

Since then, the 2011 World Cup champions have breezed through the league-stage unscathed in every World event where they have looked the best side in the tournament but the pressure of a knockout game have proved a bit too much for the Men in Blue to handle.

Indias latest heartbreak came at the expense of New Zealand in the semi-finals 2019 World Cup. It was a heart-wrenching end to what was a great tournament for the Men in Blue and vice-captain Rohit Sharma in particular.

However, Rohit, who will turn 33 this year, hasnt lost hope of winning another World title. There are three ICC events- T20 World Cups in 2020 and 2021 and 50-over World Cup in 2023- two [2021 and 2023 events] of which are set to be staged in India, and Rohit believes that there a few World Cups to be won before he calls time on his career.

I dont make such plans. Right now, there are a few World Cups to be won. Rohit said as quoted saying by Times Now.

Rohit, who is currently taking rest from the ongoing T20I series against Sri Lanka, had a stupendous 2019. The right-hander not only flourished in white-ball cricket but also took giant strides in salvaging his fledgeling Test career.

The right-hander not only broke the 22-year-old record of Sanath Jayasuriya for the most runs by an opener across all forms of the game but also became the first Test opener to score a hundred in each innings of his maiden Test at the coveted position.

I dont know how to describe it but I am really happy what we could achieve as a team. If you know me, at no stage of my career has personal glory been important. The milestones (2442 runs in a year as an opener) are fine but winning every series is what we focus on, said Rohit Sharma.

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Right now, there are a few World Cups to be won- Rohit Sharma on his cricket future - CricTracker

Pep Guardiola responds to suggestion Man City are missing Mikel Arteta – Irish Mirror

Manchester City boss Pep Guardiola insisted his side have not been affected by the loss of assistant manager Mikel Arteta to Arsenal .

Arteta first linked up with Guardiola at the Etihad in 2016, and was known to be a popular figure at the club before he left to take up the role of head coach at Arsenal last month.

The Spaniard has got off to a positive start with the Gunners, and recorded his first win in charge with a 2-0 victory over Manchester United on Wednesday.

When asked about whether he was missing Arteta, however, Guardiola said he and his side had already moved on.

Speaking ahead of his side's FA Cup tie against Port Vale on Saturday, Guardiola said: "We have already readjusted our routine day by day, our way to work and now he is the manager of Arsenal."

City are looking to retain the FA Cup after they won the competition last year, thrashing Watford 6-0 in the final to complete a domestic treble, and Guardiola insisted his side would not underestimate their League Two opponents this weekend.

"It's a knockout game, anything can happen," he added. "The schedule has been incredible, to not have to travel and play at home will be a big advantage.

"I've said many times we try to take every competition seriously."

Guardiola also aimed a thinly-veiled dig at the hectic Christmas period, saying unless it is changed in the near future more and more injuries will occur.

"Everything is tough, not just for us," he continued. "Take a look how many injuries all the clubs have picked up but nobody cares. Next season there will be more than 50 injuries again. It is what it is."

Ederson could return for City having missed the 2-1 win over Everton on New Year's Day through illness, but Nicolas Otamendi remains sidelined.

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Pep Guardiola responds to suggestion Man City are missing Mikel Arteta - Irish Mirror

New Zealand head coach Ian Foster taking on the toughest job in rugby – The Times

RUGBY UNION | STEPHEN JONES

December 15 2019, 12:01am,The Sunday Times

Stephen Jones, Rugby correspondent

More than 75% of Kiwis do not want Ian Foster to coach the All Blacks, and for good reason

Was Englands evisceration of New Zealand in the semi-final of the World Cup even more significant than we thought at the time? It was certainly a sensational sporting soaking, perhaps the most one-sided knockout game of any World Cup. But was it also the end of the All Black epoch? Was it Gotterdammerung, the Twilight of the Gods? There was certainly an air of finality. Kieran Read, the long-serving and celebrated captain, walked off into the sunset of retirement. Coach Steve Hansen and Brodie Retallick, the lock, left for the softest of existences available in professional rugby, the Japan League; three icons Ryan Crotty, Ben Smith and the sharply overrated Sonny Bill Williams had all played their last for the All Blacks.

Last

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New Zealand head coach Ian Foster taking on the toughest job in rugby - The Times

Van Graan: ‘You always back the decisions on the pitch’ – BreakingNews.ie

Johann van Graan backed his players to make the right on-pitch decisions after Munster missed a chance to rescue a losing bonus point in a 15-6 defeat at Saracens today.

Munster had a late penalty to move within seven points of last seasons Heineken Champions Cup winners in north London but instead of kicking for goal, stand-in captain CJ Stander and his leadership group opted to go for a try and kicked for the corner.

The resulting lineout came to nothing and Munster now go into the last two rounds on 11 points, just a point in front of Saracens and six adrift of Racing 92 at the top of Pool 4 with a trip to Paris to play the table-toppers on January 12.

Head coach van Graan refused to criticise the Munster players for their call and insisted the chance to qualify for the knockout stages was still up for grabs.

"You always back the decisions on the pitch, they decided to go to the corner and unfortunately it didn't work out for us, van Graan said.

"But there's a lot of rugby left in this pool, the fact Saracens didn't get four tries means it's 17, 11, 10 if I'm not mistaken.

"The Paris game becomes a knockout game for us now, we need to go and win in Paris."

Despite losing skipper Peter OMahony to a groin problem during the warm-up and then seeing fellow back-rower Tadhg Beirne leave the game on a stretcher with an ankle or lower leg injury after just 10 minutes, then prop John Ryan to a calf injury before the half-hour mark, Munster held their own against a near full-strength Saracens side and broke a half-time deadlock with a 44th-minute JJ Hanrahan penalty to move into as 6-3 lead.

A mass brawl between the teams soon afterwards that had appeared to have been sparked by an argument between Saracens hooker Jamie George and Munster doctor Jamie Kearns, handed the visitors another penalty as the home side looked rattled but Hanrahan pushed his kicked wide.

Saracens rallied from that point and tries from Sean Maitland and Mako Vunipola sealed their win, much to Munsters frustration.

It's disappointing, we came here to win, van Graan said. We were in the game for large parts of it, but unfortunately in the last 20 minutes they were applying pressure in our 22 and they went for multiple scrums and scored the try that put us under huge pressure

"I felt their bench made a big impact and we lost Pete in the warm-up, Tadhg pretty early, John Ryan pretty early... we were quite thin there at the end.

"It was an incredibly tough game of rugby against the champions in their backyard but I'm incredibly proud of our guys."

Of the fight early in the second half, the Munster boss said: I don't know what happened here, there were a lot of people involved which is never nice to see and we missed the penalty, the score was 6-3 at that stage.

"Had we gone to 9-3 it might have given momentum to our side, so we missed that penalty and that's what I said earlier in the week - to come and win here, only one side has managed it (in Europe), you need to be at your utmost best and take all of your opportunities and unfortunately we left one or two opportunities out there."

Picture: INPHO/Billy Stickland

Saracens boss Mark McCall repeated his defence coach Alex Sandersons claim that Munster doctor Kearns had said something untoward to Jamie George to spark the brawl and that his club would consider taking further action.

We need to decide what we're going to do before I start speaking about that. From what I know, something pretty bad was said at Jamie (George).

"He wouldn't have reacted the way he reacted otherwise. We'll take our time to decide whether we do anything.

I don't think what was said to Jamie was good at all. We'll see. If a doctor....we just have to decide....because it started a 30-man brawl.

"Owen Farrell got penalised for running into the melee but from what I saw 29 other people ran into it.

"It was a strange penalty to give and it was instigated by a member of their staff who said something horrible to one of our players.

"We'll decide what happens next.

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Van Graan: 'You always back the decisions on the pitch' - BreakingNews.ie

Why Control is my game of the year – The Verge

Theres a moment near the end of Control that is so unabashedly thrilling, joyous, and decadent in its design that it would make most roller coaster creators reflect on their life decisions. To say much more about the Ashtray Maze would be to spoil the giddy surprise. But its worth noting that, when its over, protagonist Jesse catches her breath and offers her analysis of the mind-blowing events that just transpired:

That was awesome.

Its not something youd expect the normally stoic Jesse to let out, given her predicament. Control is a game about navigating a paranormal US government agency in an attempt to find out the truth about what happened to your brother, and things get pretty dark. But it cuts to the core of why this is my favorite game of 2019. Remedy Entertainment didnt just create an exhilarating action sequence; it had the confidence to know that its players would be thinking the exact same thing as Jesse.

That same confidence is key to Controls storytelling, which leans heavily on the assumption that players will be invested in Remedys enigmatic lore. Control throws a lot of cryptic terminology at you from the start and trusts that youll be intrigued enough to figure out what it means down the line. For me, at least, the payoff was more than worth it.

Control is not exactly shy about its influences. There are clear references to the likes of Lost, Annihilation, SCP fiction, Twin Peaks, and House of Leaves, all wrapped up in a distinctive visual design that references brutalist architecture and 70s typography. The resulting bricolage is tremendously satisfying, feeling entirely like its own thing without being shy about the homages it is paying.

It all works because, unlike any of those aforementioned inspirations, Control is a video game. And video games, more than any other medium, are uniquely suited to the concept of a character digging up information on fascinatingly arcane subject matter. Control is a game that spends most of its running time placing you in dour office blocks, yet every dusty computer and abandoned cubicle around the corner of each right-angled corridor feels ripe with possibility. There might just be another heavily redacted email to read or grainy videotape to watch that gets you that little bit closer to understanding the Astral Plane.

Of course, Control isnt all about rifling through filing cabinets. This is an action game at its core, and Remedy adopted a relatively conventional Metroidvania-style structure where you start from a hub area and gradually unlock abilities that grant you access to new locations. The important twist, however, is that much of the best stuff is optional. Useful combat abilities are often unlocked through narrative side-quests that reward you for investigating further.

Control can be a tough game at times, and it doesnt have any difficulty settings. In the end, though, I didnt have much trouble finishing it. Far more than other comparable action-adventure games, I found myself compelled to finish as many side missions as I possibly could, which had the welcome bonus of making Jesse a lot more powerful by the end of the story. Control doesnt necessarily have the tightest combat, and some of its level-up systems are a little over-designed. But when you get to the point where youre able to fly around a vast room and use concrete pillars as a shield before flinging more masonry at your unfortunate adversaries, it rarely feels like a chore.

Thats what makes Control so special. Its unusual to come across such an ambitious game where each of its elements feels so perfectly in tune with one another, the pursuit of one rewarding you with progress elsewhere. Controls lore is rich and engrossing, and the best way to delve into it is by taking on combat challenges. The combat is experimental and satisfying, and the best way to get better at it is by exploring the games fiction. If youre not into either of these elements, you wont like Control. If youre into both, you will love it.

Control is a knockout game. It clicked with me on a level so few games do, where I wanted to read it as much as play it and play it just so I could read it more. It all comes down to Remedys confidence and, yes, control over the vision it had from the start. I believe its the best game Remedy has ever made and the best thing I played all year.

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Why Control is my game of the year - The Verge