Archive for the ‘Chess’ Category

Chess and Artificial Intelligence (1) – Chessbase News

Frederic Friedel was a science journalist when he co-founded ChessBase in 1987 in Hamburg. It's still the headquarters of the German firm, which has become the world leader in chess software. His partner, the programmer Matthias Wllenweber, created the architecture of the first professional chess database in history: ChessBase 1.0. The iconic Fritz was born in 1991, developed under DOS by Frans Morsch and brought to light under Windows by Mathias Feist.

The "guru" of ChessBase is now 75 years old. He believes that Artificial Intelligence can be the key to the future, so that humans can live better on earth. He is as optimistic and enthusiastic as ever. He expresses his hopes, but also his fears and doubts. How will we coexist with computers of a new type when they have become as intelligent as we are, and even more so?

The following article was based on a telephone discussion conducted in December 2020 by Europe-checs editor Jean-Michel Pechine.

The article appeared in the February 2021 issue of Europe checs, which can be bought here.

Jean-Michel was advised and guided byHenri Assoignon, from the administrative desk of Europe Echecs.

This "general public" game program started modestly, but its computing power developed exponentially. In 2002, Deep Fritz drew a classic match against Kramnik (4-4), as did X3D Fritz against Kasparov in 2003 (2-2). In 2006, Kramnik lost 4-2 to Deep Fritz, and the taste for man-machine matches was over. The German firm continued to improve its flagship programme. Version 15 was developed by Vasik Rajlich, the creator of Rybka. Last November, it launched version 16 of ChessBase. That ushered in a new era by integrating specific revolutionary applications. Artificial Intelligence is in vogue. Frederic Friedel's new child prodigy, Fat Fritz, was launched a year earlier. It is a neural network program. Unlike its predecessors, it was not taught to play chess by human masters. It plays millions of games against itself and draws its own conclusions from them, becoming stronger and stronger. In one year, the prototype has gone from an absolute beginner's level to an Elo rating flirting with 3600 points!

This is the magic of technology and Fredric Friedel is delighted. He views his programs like his own children. How could he have imagined, 34 years ago, that his company would revolutionize the world of chess like no other player or theorist had done before? His meeting with Garry Kasparov in 1985 was decisive. The world champion became involved in the process of creating ChessBase. Kasparov's brute force helped to finish the job. It was the time of the computer pioneers, from Atari to Windows. Like Steve Jobs, co-founder of Apple, Frederic Friedel's desire was to democratise access to high technology. This was also Kasparov's wish, he stresses in his interview. ChessBase offered everyone the opportunity to acquire state-of-the-art tools to prepare themselves, at an affordable cost. Chess became globalised.

This "general public" game program started modestly, but its computing power developed exponentially. In 2002, Deep Fritz drew a classic match against Kramnik (4-4), as did X3D Fritz against Kasparov in 2003 (2-2). In 2006, Kramnik lost 4-2 to Deep Fritz, and the taste for man-machine matches was over. The German firm continued to improve its flagship programme. Version 15 was developed by Vasik Rajlich, the creator of Rybka. Last November, it launched version 16 of ChessBase. That ushered in a new era by integrating specific revolutionary applications. Artificial Intelligence is in vogue. Frederic Friedel's new child prodigy, Fat Fritz, was launched a year earlier. It is a neural network program. Unlike its predecessors, it was not taught to play chess by human masters. It plays millions of games against itself and draws its own conclusions from them, becoming stronger and stronger. In one year, the prototype has gone from an absolute beginner's level to an Elo rating flirting with 3600 points!

With this program we carried out an experiment in Artificial Intelligence" explains Frederic Friedel. We used the same strategy as Google DeepMind with AlphaZero, which was developed by my old friend Demis Hassabis. We created our own program, which we called Fat Fritz. How did we do it? In December 2017, a DeepMind Artificial Intelligence project manager, Thore Grpel, came to see us in Hamburg. He revealed all his secrets to us, and we used the same basic techniques. After that, for a year, I had this very powerful computer right here under my desk. It was playing against itself, all the time, nearly 90,000 games a day in total tens of millions of games. A similar computer in Brazil was retrieving the games and learning from them. This project was led by my friend and colleague Albert Silver.

The only thing we did at the beginning was to teach it the basic rules. How the queen, a rook, a knight move, what is allowed or not allowed (like castling conditions), and the purpose of the game. After its first hundreds of games it played like an absolute idiot. After a few thousand, it started to play at the level of a beginner, and after a few million, Fat Fritz became really strong. It learned what it takes to win. It knew how to evaluate a position. It knew the value of the pieces, the value of a bishop, a knight. It understood that a queen is generally worth eight or nine pawns, depending on the situation. It knew which strategy to adopt. It went on to become the strongest entity that had ever played chess, stronger than Fritz or Komodo.

So Fat Fritz learned all on its own. Chess programmers are among the first human beings to directly experience the power of this new programming technique. The applications are infinite and will develop in all spheres of life. They will touch all fields, science, technology, writing and even the legal world. We can show billions of legal decisions to AI and, again, it learns from each of them. In the end, it may render more competent and fairer verdicts than human judges.

There has been nothing comparable to this revolution since the dawn of humanity. It is as if an alien lifeform had landed on our planet, coming from a distant galaxy. Suddenly we have a machine that may not think like a human being, but it acts in a similar. It may not be able to tell you how it arrives at its decisions. Take the example of chess: if you ask the AI program why one move is better than another, it will tell you: "Because statistically it is 1% better than the next best move." It cannot explain its "reasoning" in human terms. However, this mysterious way of thinking has already made it considerably stronger than the best player in the world.

Fat Fritz's current classification is around 3500 to 3600 Elo. Nobody can beat it, but chess players can use it to try ideas and see how it reacts. You test a novelty or a specific move in a known position and see how it responds. You think, "Oh, that's interesting, it takes the pawn or, on the contrary, why didn't it take it?" I'll explain it to you differently. Fat Fritz can leave a piece hanging. A GM who is analysing this position may say that the program is playing a really rotten move, and will try to demonstrate why. Five moves later, the GM will say: okay, maybe it wasn't a losing move, but whatever it was, it wasn't good. And five moves later, he'll see that it's a winner, that it was a brilliant move!

In the openings, Fat Fritz likes to play 1.e4 and 1.d4, which remain the best moves, according to it. The program will not play 1.h4, for example. Now, we have no idea about its strategy in the openings. It has played millions of games and prefers certain starting patterns. Then we started to show it the games of the best players in history, contained in MegaDatabase. With them, it learned the different styles of play of the humans: aggressive, tactical, positional, strategic, etc. It changed its style in a way that we find very interesting. But it continues playing against itself, to discover things that no human had discovered before. It learns to evaluate positions differently. It also has to discover elementary things, for example that three queens win against zero queens, a situation that never happens in games between humans.

Part two of the interview to follow soon...

View post:
Chess and Artificial Intelligence (1) - Chessbase News

Rockford Chess Club Gets Revived Thanks to ‘ The Queen’s Gambit’ – q985online.com

I have not played chess once in my entire 41 years on this planet, but I have watched 'The Queen's Gambit' on Netflix. After finishing the series I was intrigued by the game, but I know my patience is likely too thin to actually playit.

Millions of other people throughout this world have found a renewed love for playing chess thanks to 'The Queen's Gambit', and because of that, an old chess club in Rockford is making a comeback this March at Ken-Rock Community Center.

The Rockford Register Star reports that brothers John and Joe Guth are re-launching the Ken-Rock Chess Club this March to give people the chance to play face-to-face instead of online which has become VERY popular the last few months.

Joe Guth has been Auburn's Chess Club coach for several years, and his brother Joe currently runs the Ken-Rock Community Center. The Guth brothers recently told the RRStar that this club is open to all ages and that their hope is to "work with other organizations such as the Rockford Chess Club to again make Rockford a regional chess center".

Beginning March 3, 2021, the Ken-Rock Chess Club will meet weekly from 6 to 8:30 p.m. and they will offer a 4-week class for any chess newbies (ages 7 -79) that want to learn how to play the game.

For more information on the Ken-Rock Chess Club, please emailJosephGuth1960@Yahoo.com.

Catch Lil Zim on Q98.5 Mornings with Lil Zim & JBonQ98.5 from 6:00 a.m. to 10 a.m. Follow her onTwitter,Instagram,andFacebook

Read more here:
Rockford Chess Club Gets Revived Thanks to ' The Queen's Gambit' - q985online.com

Unboxing/Review: The Noble Collection Star Trek Tridimensional Chess Set Is Fun For Display And Play – TrekMovie

Star Trek baked the Tridimensional chess set into its very fabric. Were introduced to it in practically the opening shot of the second pilot, Where No Man Has Gone Before. Now there is a new replica from Noble Collection that you can play as a game too. We have a review and full unboxing video below.

You play a very irritating game of chess, Mr. Spock, Captain Kirk says before irritating his first officer with an unexpected move.

After the second pilot, Tridimensional chess went on to play pivotal roles in TOS episodes like Charlie X and Whom Gods Destroy. The game went on to appear in numerous episodes of The Next Generation and Deep Space Nine, as well as Discovery and Picard. Lets face it even the general public would recognize a tridimensional chess set as THE futuristic game from Star Trek (sorry, Parrises Squares).

The first appearance of Tridimensional chess, in the TOS episode Where No Man Has Gone Before

The Noble Collection recently released a beautiful new replica, which includes 32 die-cast pieces that measure approximately 1.5 inches tall. The set itself measures approximately 13 inches tall which is about half as tall as the one seen in TOS and features translucent acrylic game boards. At the same time, once you get it out of the packaging, youre committed. This isnt like your standard chess set, which you can fold back up into a box and store in a cupboard. The base is one big piece meant for display. And, really, if you are buying this, you are going to want to keep it out. Its simply gorgeous.

Set up is pretty easy. The bulk of the board comes already attached to the curved metal base. The four Attack Boards come out of the box separately and then easily slot into place or places, since theyre meant to move during the game. The half-dome baseplate features a nice Starfleet emblem, and it has a felt bottom, so it wont scratch up your display case.

The individual chess pieces, too, have a soft underside which, combined with their solid, weighty feel, make for satisfying movement across the boards. In design, they look just like the ones featured in Charlie X attractive, minimalist, retro-future.

All in all the Noble Tridimensional Chess Set is a quality replica that looks screen-accurate and also displays well.

The game

But this is not just a display piece, it is also a game. The Noble Tridimensional Chess Set comes with an instruction sheet that details the moves each piece can make. However, it doesnt go into a lot of detail, especially about the attack boards. I did find this video helpful in getting a general feel for how to play. My son and I found ourselves continually reorienting as we played, standing up so that we could get a birds eye view. This helped keep us aware of how the board would look from a more conventional frame of reference. One drawback for this set is that the bishops are essentially identical to the pawns, only slightly taller, so its easy to get them confused the first couple of times you use them in gameplay.

After a few games, Im sure the multilevel play will start to feel a little more natural to navigate. It certainly makes for a great way to surprise an opponent whose pattern indicates two-dimensional thinking. (Sorry I dont have a photo of my sons reaction when my bishop slid up two levels to take out his queen.)

Our next step will be to read the tournament rules so we can get a better handle on utilizing the attack boards and I can then neutralize my opponent and, in so doing, show my son that I AM THE SUPERIOR INTELLECTSorry, got carried away there.

The following video gives you a closer look at the set, including the pretty large package it will arrive in.

The Noble Collection Tridimensional Chess Set is nice to look at and to feel, and its fully functional. Even in a home that doesnt have a lot of Trek items on display, this would make a great conversation piece and a thought-provoking pastime.

The board is yours, Reader.

The Noble Collection Tridimensional Chess Set is available now at Amazon for$145 and directly fromnoblecollection.com.

Find more Star Trek product news and reviews here at TrekMovie.com.

View post:
Unboxing/Review: The Noble Collection Star Trek Tridimensional Chess Set Is Fun For Display And Play - TrekMovie

Queens Gambit triggers increase in sale of Spanish Chess makers; heres why – Republic TV

The sales of a Spanish Chessboard maker witnessed an exponential rise after it was discovered that its boards featured in hit Netflix miniseries The Queens Gambit. In a normal year, Rechapados Ferrer would produce around 20,000 chess boards in its factory located in La Garriga. However, after the companys chessboards featured in the show last October, it has received an order of 40,000 boards and the count is still increasing.

David Ferrer, who now runs the family business founded by his grandfather, noticed a small rise in sales during Spains stringent lockdown in the spring and early summer of last year. However, it was nothing in comparison to the hike which they got after their boards featured in blockbuster series.

Read:'The Queen's Gambit': 10 Key Details Missed By Audiences In The Series

Read:Recap 2020: From 'The Queen's Gambit' To 'Ratched', Top 10 Foreign Web-series This Year

Speaking to The Guardian, Ferrer said that when the Netflix Series came, it all went crazy and drove the sales of the chessboards through the roof. Elaborating further, he added that he noticed the spike first around Christmas when one of their users returned back asking for the same number of chessboards he had already bought. The trend followers as more and more people returned asking for the boards from The Queens Gambit. He also revealed that the company, this year, has been working in its full capacity to meet the heightened demand.The Chess Boards sell between 40and 150 and can be ordered online at the company's website.

Credits:rechapadosferrer.com

The Queen's Gambitis one of the most-watched show on Netflix. It revolves around a teenage chess prodigy who grapples with alcohol and drug addiction.The Queen's Gambitcastincludes Anya Taylor-Joy, Bill Camp, Moses Ingram, Marielle Heller and Marcin Dorociski among others. Yet she goes on to become one of the greatest chess payers of all time. The miniseries based onWalter Tevis's 1983novel of the same name. The title refers to "Queen's Gambit", achess opening. It was written and directed byScott Frank, who created it withAllan Scott.

Read:India To Bid For Chess Olympiad; AICF To Start Indian Chess League

Read:'Suicide King' To 'American Dream': Game Designer Rolls Out Freaky Chess Variants

Original post:
Queens Gambit triggers increase in sale of Spanish Chess makers; heres why - Republic TV

Knight’s Retreat Review – Chess but not! – TheXboxHub

Im always up for a good puzzle game. I mean, there are only so many times I can carry the team in Zombie Army 4, or save the day in Forza Horizon 4, and sometimes its just nice to sit down, ease back on the throttle of life and try to solve some brain teasers. This leads me neatly onto the subject of a new puzzle game from Minimol Games. Going by the name of Knights Retreat, it promises to be chess, without being chess. It all sounds very zen to me, sort of like what is the sound of one hand clapping.

First off, the whole chess without chess thing is a bit of a misnomer. A better description would be chess without a chessboard, as there are various chess pieces featured in the game, and they all behave in the exact same way as they would do on a chess board. But there is no board. What there is instead are some concrete looking-slabs, one or more orangey slabs, which are the targets, and then the pieces.

Now, as the game is called Knights Retreat, you might imagine that the knights are to stand guard and let the queen get away, yeah? Well, not a bit of it. On each map, there is one (or possibly more) orange Knight pieces, and the goal of each level is to move the orange Knight to the orange square. Thats it. Now, the Knights move exactly as they do on a chess board, in a kind of horizontal or vertical L shape. What this means is you have to plan a route through the increasingly difficult levels and, just to add a little bit of spice, when you move an orange Knight, the square he was stood on is destroyed by arrows. This of course means no backtracking, so a few moments of planning before going all gung ho is a very good idea.

The orange Knights are not the only pieces that you have to contend with. There are Rooks, which can move in straight lines only, Bishops, who can move as many squares as you like, as long as they are diagonal, other Knights, and finally the Queen, who can move in any direction for any distance. Rearranging all the other pieces to allow the Knights to escape can get tricky, and with the addition of other mechanics like pressure plates that rearrange the ground that the pieces are stood on to get to grips with, it soon becomes very tricky indeed. Luckily, if you move one of the other pieces, the ground they were stood on stays intact thank heavens for small blessings.

There are 80 hand-crafted levels to go at here, split into four worlds, and while I said that I like to unwind with this type of game, it isnt too long before my brain starts to melt. Luckily, having played on the chess team in my primary school, the skills I learned all those years ago (37, if youre interested!) has stood me in good stead.

Graphically, Knights Retreat is simple, yet effective. The pieces are easy to identify, and the camera can be moved into almost any position you like, zoomed in and out to your hearts content. I find it easiest to plan a route while looking down almost vertically onto the board, almost like the classic chess games of yester-year, as this way its easy to plan the Knight moves out in your head. One slight caveat with this view is that it is hard to tell the difference between a Bishop and a Queen from overhead, but a quick attempt to move them will reveal which piece they are. A special mention has to go to the music too, which is wonderfully calming and adds to the whole relaxing vibe of the game, helping to bring the pulse rate down when you manage to maneuver yourself into a losing position.

So, does Knights Retreat on Xbox have what it takes to peel you off the ceiling after another round of Golf With Your Friends? Well, the short answer is yes. Its one of those games you can switch on for a few moments while you look to kill time, scratching off a couple of levels, and then coming back to it again later. It is quite gripping as well, with a real draw to keep playing. If youre looking for a game to tickle the little grey cells, you may just have found it with Knights Retreat. The only real complaint is that once youve nailed the 80 levels, thats about it; there isnt a score for each level, and so the urge to carry on playing once it is defeated just isnt there.

I'm always up for a good puzzle game. I mean, there are only so many times I can carry the team in Zombie Army 4, or save the day in Forza Horizon 4, and sometimes its just nice to sit down, ease back on the throttle of life and try to solve some brain teasers. This leads me neatly onto the subject of a new puzzle game from Minimol Games. Going by the name of Knight's Retreat, it promises to be chess, without being chess. It all sounds very zen to me, sort of like what is the sound of

Knights Retreat Review Chess but not!

Knights Retreat Review Chess but not!

2021-02-16

Paul Renshaw

TXH Score

3.5/5

Continue reading here:
Knight's Retreat Review - Chess but not! - TheXboxHub